Rust Monster

Medium Aberration — CR 3

Monster Manual v.3.5 (MM), p. 2163.5
Hit Dice
5d8+5 (27 hp)
Initiative
+3
Speed
Land 40 ft
Armor Class
18, touch 13, flat-footed 15
Base Attack / Grapple
+3/+3
Attack
Antennae touch +3 melee (rust)
Full Attack
Antennae touch +3 melee (rust) and bite -2 melee (1d3)
STR
10
DEX
17
CON
13
INT
2
WIS
13
CHA
8
Fort / Ref / Will
+2 / +4 / +5
Challenge Rating
3
Alignment
Always Neutral
Organization
Solitary or pair
Treasure
None
Environment
Undergrounds
Level Adjustment

Special Abilities

Feats

This creature seems to be about the size of a pony. It has four insectlike legs and a squat, humped body protected by a thick, lumpy hide. Its tail is covered with armor plates and ends in a bony projection that looks like a double-ended paddle. The creature sports two long antennae on its head, one beneath each eye.

Description

Most fighters would rather face an army of orcs than confront a rust monster. These creatures corrode and eat metal objects and have ruined the armor, shields, and weapons of countless adventurers.

The hide of these creatures varies in color from a yellowish tan underside to a rust-red upper back. A rust monster’s prehensile antennae can rust metals on contact.

The typical rust monster measures 5 feet long and 3 feet high, weighing 200 pounds.

Combat

A rust monster can scent a metal object from up to 90 feet away. When it detects one, it dashes toward the source and attempts to strike it with its antennae. The creature is relentless, chasing characters over long distances if they still possess intact metal objects but usually ceasing its attacks to devour a freshly rusted meal. A clever (or desperate) character can often distract a hungry rust monster by tossing it some metal objects, then fleeing while it consumes them.

The creature targets the largest metal object available, striking first at armor, then at shields and smaller items. It prefers ferrous metals (steel or iron) over precious metals (such as gold or silver) but will devour the latter if given the opportunity.

Rust (Ex): A rust monster that makes a successful touch attack with its antennae causes the target metal to corrode, falling to pieces and becoming useless immediately. The touch can destroy up to a 10-foot cube of metal instantly. Magic armor and weapons, and other magic items made of metal, must succeed on a DC 17 Reflex save or be dissolved. The save DC is Constitution-based and includes a +4 racial bonus.

A metal weapon that deals damage to a rust monster corrodes immediately. Wooden, stone, and other nonmetallic weapons are unaffected.