Rhinoceros

Large Animal — CR 4

Monster Manual v.3.5 (MM), p. 2783.5
Hit Dice
8d8+40 (76 hp)
Initiative
+0
Speed
Land 30 ft
Armor Class
16, touch 9, flat-footed 16
Base Attack / Grapple
+6/+18
Attack
Gore +13 melee (2d6+12)
Full Attack
Gore +13 melee (2d6+12)
STR
26
DEX
10
CON
21
INT
2
WIS
13
CHA
2
Fort / Ref / Will
+11 / +6 / +3
Challenge Rating
4
Alignment
Always Neutral
Organization
Solitary or herd (2−12)
Treasure
None
Environment
Plains
Level Adjustment

Special Abilities

Powerful ChargeLow-Light Vision

Feats

The rhinoceros is infamous for its bad temper and willingness to charge intruders.

The statistics presented here are based on the African black rhino, which is 6 to 14 feet long, 3 to 6 feet high at the shoulder, and weighs up to 6,000 pounds. These statistics can describe any herbivore of similar size and similar natural weapons (antlers, horns, tusks, or the like).

Description

The rhinoceros is infamous for its bad temper and willingness to charge intruders.

The statistics presented here are based on the African black rhino, which is 6 to 14 feet long, 3 to 6 feet high at the shoulder, and weighs up to 6,000 pounds. These statistics can describe any herbivore of similar size and similar natural weapons (antlers, horns, tusks, or the like).

Combat

When it is harassed or annoyed, a rhinoceros lowers its head and charges.

Powerful Charge (Ex): A rhinoceros deals 4d6+24 points of damage when it makes a charge.