Rhek

Medium Monstrous Humanoid (Extraplanar) — CR 4

()Updated 3.5

Rhek is a D&D 3.5 monster from —. CR 4, HD 5d8+20 (42 hp).

Hit Dice
5d8+20 (42 hp)
Initiative
+0
Speed
land 30 ft, 30 ft. (20 ft. in banded mail)
Base Attack / Grapple
+5/+9
Attack
Gore +9 melee
Full Attack
Masterwork halberd +6 melee and gore +1 melee
STR
19
DEX
10
CON
19
INT
10
WIS
15
CHA
15
Fort / Ref / Will
+8 / +4 / +3
Challenge Rating
4
Alignment
Always lawful good
Organization
Solitary, patrol (2-5), regiment (6-24 plus 1 6th-level sergeant) or battalion (25-48 plus 1d4 6th-level sergeants, plus 1 8th-level commander)
Treasure
Standard
Level Adjustment
+3

Special Abilities

Powerful ChargeSmite ChaosDetect ChaosInstant Stability

Feats

Highly organized and well coordinated, rheks charge into battle with their horns lowered. Once in melee, they wade through the enemy, swinging their halberds and using their Power Attack and Resounding Blow feats. Extraplanar Subtype A subtype applied to any creature when it is on a plane other than its native plane. A creature that travels the planes can gain or lose this subtype as it goes from plane to plane. This book assumes that encounters with creatures take place on the Material Plane, and every creature whose native plane is not the Material Plane has the extraplanar subtype (but would not have when on its home plane). An extraplanar creatures usually has a home plane mentioned in its description. These home planes are taken from the Great Wheel cosmology of the D&D game (see Chapter 5 of the Dungeon Master's Guide). If your campaign uses a different cosmology, you will need to assign different home planes to extraplanar creatures. Creatures not labeled as extraplanar are natives of the Material Plane, and they gain the extraplanar subtype if they leave the Material Plane. No creature has the extraplanar subtype when it is on a transitive plane; the transitive planes in the D&D cosmology are the Astral Plane, the Ethereal Plane, and the Plane of Shadow.

Description

Highly organized and well coordinated, rheks charge into battle with their horns lowered. Once in melee, they wade through the enemy, swinging their halberds and using their Power Attack and Resounding Blow feats. Extraplanar Subtype A subtype applied to any creature when it is on a plane other than its native plane. A creature that travels the planes can gain or lose this subtype as it goes from plane to plane. This book assumes that encounters with creatures take place on the Material Plane, and every creature whose native plane is not the Material Plane has the extraplanar subtype (but would not have when on its home plane). An extraplanar creatures usually has a home plane mentioned in its description. These home planes are taken from the Great Wheel cosmology of the D&D game (see Chapter 5 of the Dungeon Master's Guide). If your campaign uses a different cosmology, you will need to assign different home planes to extraplanar creatures. Creatures not labeled as extraplanar are natives of the Material Plane, and they gain the extraplanar subtype if they leave the Material Plane. No creature has the extraplanar subtype when it is on a transitive plane; the transitive planes in the D&D cosmology are the Astral Plane, the Ethereal Plane, and the Plane of Shadow.