Revived Fossil Megaraptor

Huge Undead (Augmented Animal) — CR 10

Realmshelps (RH)3.5
Hit Dice
8d12+40 (118 hp)
Initiative
+1
Speed
60 ft, 60 ft.
Armor Class
27, touch 9, flat-footed 26
Base Attack / Grapple
+4/+17
Attack
Talons +7 melee Full Attack: Talons +7 melee and 2 foreclaws +2 melee and bite +2 melee
STR
21
DEX
13
WIS
10
CHA
1
Fort / Ref / Will
+2 / +3 / +4
Challenge Rating
10
Alignment
Always neutral evil

Special Abilities

DR 10/adamantine-

Revived Fossil Megaraptor* (CR 10)

Huge Undead (Augmented Animal)
Alignment: Always neutral evil
Initiative: +1 (Dex); Senses: darkvision 60 ft.

AC: 27 (-2 size, +1 Dex, +18 natural), touch 9, flat-footed 26
Hit Dice: 8d12+40 (118 hp); DR: 10/adamantine
Fort +2, Ref +3, Will +4 Speed: 60 ft.
Space: 15 ft./10 ft.
Base Attack +4; Grapple +17
Attack: Talons +7 melee
Full Attack: Talons +7 melee and 2 foreclaws +2 melee and bite +2 melee
Damage: Talons 2d10+5 foreclaws 1d4+2, bite 2d6+2
Special Attacks/Actions: - Abilities: Str 21, Dex 13, Con -, Int -, Wis 10, Cha 1
Special Qualities: Bonus hit points, immunity to cold, undead traits
Feats: Combat Reflexes
Skills: -
Advancement: 9-16 HD (Huge); 17-2 HD (Gargantuan) Climate/Terrain: Warm forests
Organization: Solitary, pair, or pack (3-6)
Treasure/Possessions: None

Description

Revived Fossil Megaraptor* (CR 10)

Huge Undead (Augmented Animal)
Alignment: Always neutral evil
Initiative: +1 (Dex); Senses: darkvision 60 ft.

AC: 27 (-2 size, +1 Dex, +18 natural), touch 9, flat-footed 26
Hit Dice: 8d12+40 (118 hp); DR: 10/adamantine
Fort +2, Ref +3, Will +4 Speed: 60 ft.
Space: 15 ft./10 ft.
Base Attack +4; Grapple +17
Attack: Talons +7 melee
Full Attack: Talons +7 melee and 2 foreclaws +2 melee and bite +2 melee
Damage: Talons 2d10+5 foreclaws 1d4+2, bite 2d6+2
Special Attacks/Actions: - Abilities: Str 21, Dex 13, Con -, Int -, Wis 10, Cha 1
Special Qualities: Bonus hit points, immunity to cold, undead traits
Feats: Combat Reflexes
Skills: -
Advancement: 9-16 HD (Huge); 17-2 HD (Gargantuan) Climate/Terrain: Warm forests
Organization: Solitary, pair, or pack (3-6)
Treasure/Possessions: None

Combat

Revived Fossil Megaraptor* (CR 10)

Huge Undead (Augmented Animal)
Alignment: Always neutral evil
Initiative: +1 (Dex); Senses: darkvision 60 ft.

AC: 27 (-2 size, +1 Dex, +18 natural), touch 9, flat-footed 26
Hit Dice: 8d12+40 (118 hp); DR: 10/adamantine
Fort +2, Ref +3, Will +4 Speed: 60 ft.
Space: 15 ft./10 ft.
Base Attack +4; Grapple +17
Attack: Talons +7 melee
Full Attack: Talons +7 melee and 2 foreclaws +2 melee and bite +2 melee
Damage: Talons 2d10+5 foreclaws 1d4+2, bite 2d6+2
Special Attacks/Actions: - Abilities: Str 21, Dex 13, Con -, Int -, Wis 10, Cha 1
Special Qualities: Bonus hit points, immunity to cold, undead traits
Feats: Combat Reflexes
Skills: -
Advancement: 9-16 HD (Huge); 17-2 HD (Gargantuan) Climate/Terrain: Warm forests
Organization: Solitary, pair, or pack (3-6)
Treasure/Possessions: None