Revived Fossil Megaraptor
Huge Undead (Augmented Animal) — CR 10
- Hit Dice
- 8d12+40 (118 hp)
- Initiative
- +1
- Speed
- 60 ft, 60 ft.
- Armor Class
- 27, touch 9, flat-footed 26
- Base Attack / Grapple
- +4/+17
- Attack
- Talons +7 melee Full Attack: Talons +7 melee and 2 foreclaws +2 melee and bite +2 melee
- STR
- 21
- DEX
- 13
- WIS
- 10
- CHA
- 1
- Fort / Ref / Will
- +2 / +3 / +4
- Challenge Rating
- 10
- Alignment
- Always neutral evil
Special Abilities
DR 10/adamantine-
Revived Fossil Megaraptor* (CR 10)
Huge Undead (Augmented Animal)
Alignment: Always neutral evil
Initiative: +1 (Dex); Senses: darkvision 60 ft.
Hit Dice: 8d12+40 (118 hp); DR: 10/adamantine
Fort +2, Ref +3, Will +4 Speed: 60 ft.
Space: 15 ft./10 ft.
Base Attack +4; Grapple +17
Attack: Talons +7 melee
Full Attack: Talons +7 melee and 2 foreclaws +2 melee and bite +2 melee
Damage: Talons 2d10+5 foreclaws 1d4+2, bite 2d6+2
Special Attacks/Actions: - Abilities: Str 21, Dex 13, Con -, Int -, Wis 10, Cha 1
Special Qualities: Bonus hit points, immunity to cold, undead traits
Feats: Combat Reflexes
Skills: -
Advancement: 9-16 HD (Huge); 17-2 HD (Gargantuan) Climate/Terrain: Warm forests
Organization: Solitary, pair, or pack (3-6)
Treasure/Possessions: None
Description
Revived Fossil Megaraptor* (CR 10)
Huge Undead (Augmented Animal)
Alignment: Always neutral evil
Initiative: +1 (Dex); Senses: darkvision 60 ft.
Hit Dice: 8d12+40 (118 hp); DR: 10/adamantine
Fort +2, Ref +3, Will +4 Speed: 60 ft.
Space: 15 ft./10 ft.
Base Attack +4; Grapple +17
Attack: Talons +7 melee
Full Attack: Talons +7 melee and 2 foreclaws +2 melee and bite +2 melee
Damage: Talons 2d10+5 foreclaws 1d4+2, bite 2d6+2
Special Attacks/Actions: - Abilities: Str 21, Dex 13, Con -, Int -, Wis 10, Cha 1
Special Qualities: Bonus hit points, immunity to cold, undead traits
Feats: Combat Reflexes
Skills: -
Advancement: 9-16 HD (Huge); 17-2 HD (Gargantuan) Climate/Terrain: Warm forests
Organization: Solitary, pair, or pack (3-6)
Treasure/Possessions: None
Combat
Revived Fossil Megaraptor* (CR 10)
Huge Undead (Augmented Animal)
Alignment: Always neutral evil
Initiative: +1 (Dex); Senses: darkvision 60 ft.
Hit Dice: 8d12+40 (118 hp); DR: 10/adamantine
Fort +2, Ref +3, Will +4 Speed: 60 ft.
Space: 15 ft./10 ft.
Base Attack +4; Grapple +17
Attack: Talons +7 melee
Full Attack: Talons +7 melee and 2 foreclaws +2 melee and bite +2 melee
Damage: Talons 2d10+5 foreclaws 1d4+2, bite 2d6+2
Special Attacks/Actions: - Abilities: Str 21, Dex 13, Con -, Int -, Wis 10, Cha 1
Special Qualities: Bonus hit points, immunity to cold, undead traits
Feats: Combat Reflexes
Skills: -
Advancement: 9-16 HD (Huge); 17-2 HD (Gargantuan) Climate/Terrain: Warm forests
Organization: Solitary, pair, or pack (3-6)
Treasure/Possessions: None