Revenant
Medium Undead — CR 8
- Hit Dice
- 6d12 (60 hp)
- Initiative
- +3
- Speed
- 30 ft, 30 ft.
- Armor Class
- 17, touch 13, flat-footed 14
- Base Attack / Grapple
- +3/+5
- Attack
- +1 scimitar +5 melee and masterwork short sword +10 melee, or masterwork hand crossbow +10 ranged Full Attack: +1 scimitar +5 melee and masterwork short sword +10 melee, or masterwork hand crossbow +10 ranged
- STR
- 18
- DEX
- 17
- INT
- 12
- WIS
- 12
- CHA
- 12
- Fort / Ref / Will
- +6 / +6 / +4
- Challenge Rating
- 8
- Alignment
- Neutral
- Spell Resistance
- 17
Special Abilities
DR 5/magicparalyzing glare (Will DC 14)vengeful strike
Feats
Revenant* (CR 8)
Medium Undead
Alignment: Neutral
Initiative: +3 (Dex); Senses: darkvision 60 ft., Listen +12, and Spot +12
Hit Dice: 6d12 (60 hp); DR: 5/magic
Fort +6, Ref +6, Will +4 Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +3; Grapple +5
Attack: +1 scimitar +5 melee and masterwork short sword +10 melee, or masterwork hand crossbow +10 ranged
Full Attack: +1 scimitar +5 melee and masterwork short sword +10 melee, or masterwork hand crossbow +10 ranged
Damage: +1 scimitar 1d6+5/18-20, masterwork short sword 1d6+2/19-20, masterwork hand crossbow 1d4 plus poison/19-20
Special Attacks/Actions: paralyzing glare (Will DC 14), vengeful strike Abilities: Str 18, Dex 17, Con -, Int 12, Wis 12, Cha 12
Special Qualities: drow traits, favored enemies (aberrations +2, dwarves +1), fast healing 3, find the guilty, immunities, incorporeal subtype, SR 17, turning immunity, undead traits
Feats: Track; Twin Sword Style; Weapon Focus (scimitar); Weapon Focus (short sword)
Skills: Climb +8, Concentration +6, Hide +12, Listen +12, Move Silently +12, Search ?3, and Spot +12
Advancement: - Climate/Terrain: Any land and underground
Organization: Solitary
Treasure/Possessions: As base creature or none.
Description
Revenant* (CR 8)
Medium Undead
Alignment: Neutral
Initiative: +3 (Dex); Senses: darkvision 60 ft., Listen +12, and Spot +12
Hit Dice: 6d12 (60 hp); DR: 5/magic
Fort +6, Ref +6, Will +4 Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +3; Grapple +5
Attack: +1 scimitar +5 melee and masterwork short sword +10 melee, or masterwork hand crossbow +10 ranged
Full Attack: +1 scimitar +5 melee and masterwork short sword +10 melee, or masterwork hand crossbow +10 ranged
Damage: +1 scimitar 1d6+5/18-20, masterwork short sword 1d6+2/19-20, masterwork hand crossbow 1d4 plus poison/19-20
Special Attacks/Actions: paralyzing glare (Will DC 14), vengeful strike Abilities: Str 18, Dex 17, Con -, Int 12, Wis 12, Cha 12
Special Qualities: drow traits, favored enemies (aberrations +2, dwarves +1), fast healing 3, find the guilty, immunities, incorporeal subtype, SR 17, turning immunity, undead traits
Feats: Track; Twin Sword Style; Weapon Focus (scimitar); Weapon Focus (short sword)
Skills: Climb +8, Concentration +6, Hide +12, Listen +12, Move Silently +12, Search ?3, and Spot +12
Advancement: - Climate/Terrain: Any land and underground
Organization: Solitary
Treasure/Possessions: As base creature or none.
Combat
Revenant* (CR 8)
Medium Undead
Alignment: Neutral
Initiative: +3 (Dex); Senses: darkvision 60 ft., Listen +12, and Spot +12
Hit Dice: 6d12 (60 hp); DR: 5/magic
Fort +6, Ref +6, Will +4 Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +3; Grapple +5
Attack: +1 scimitar +5 melee and masterwork short sword +10 melee, or masterwork hand crossbow +10 ranged
Full Attack: +1 scimitar +5 melee and masterwork short sword +10 melee, or masterwork hand crossbow +10 ranged
Damage: +1 scimitar 1d6+5/18-20, masterwork short sword 1d6+2/19-20, masterwork hand crossbow 1d4 plus poison/19-20
Special Attacks/Actions: paralyzing glare (Will DC 14), vengeful strike Abilities: Str 18, Dex 17, Con -, Int 12, Wis 12, Cha 12
Special Qualities: drow traits, favored enemies (aberrations +2, dwarves +1), fast healing 3, find the guilty, immunities, incorporeal subtype, SR 17, turning immunity, undead traits
Feats: Track; Twin Sword Style; Weapon Focus (scimitar); Weapon Focus (short sword)
Skills: Climb +8, Concentration +6, Hide +12, Listen +12, Move Silently +12, Search ?3, and Spot +12
Advancement: - Climate/Terrain: Any land and underground
Organization: Solitary
Treasure/Possessions: As base creature or none.