Restless Prey Elephant
Huge Undead — CR 10
- Hit Dice
- 11d12 (71 hp)
- Initiative
- +0
- Speed
- 80 ft, 80 ft.
- Armor Class
- 16, touch 8, flat-footed 16
- Base Attack / Grapple
- +5/+9
- Attack
- Slam +16 melee force touch, 2 stamps +11 melee force touch, or gore +16 melee force touch Full Attack: Slam +16 melee force touch, 2 stamps +11 melee force touch, or gore +16 melee force touch
- STR
- 30
- DEX
- 10
- INT
- 8
- WIS
- 13
- CHA
- 13
- Fort / Ref / Will
- +7 / +7 / +4
- Challenge Rating
- 10
- Alignment
- Always chaotic evil
Special Abilities
DR 20/ironEnergy drainfear auratrample 2d8+16 (force)
Restless Prey Elephant* (CR 10)
Huge Undead
Alignment: Always chaotic evil
Initiative: +0; Senses: low-light vision, scent, Listen +14, and Spot +14
Hit Dice: 11d12 (71 hp); DR: 20/iron
Fort +7, Ref +7, Will +4 Speed: 80 ft.
Space: 20 ft./10 ft.
Base Attack +5; Grapple +9
Attack: Slam +16 melee force touch, 2 stamps +11 melee force touch, or gore +16 melee force touch
Full Attack: Slam +16 melee force touch, 2 stamps +11 melee force touch, or gore +16 melee force touch
Damage: Slam 2d6+11, stamp 2d6+6, gore 2d8+16/19-20
Special Attacks/Actions: Energy drain, fear aura, trample 2d8+16 (force) Abilities: Str 30, Dex 10, Con -, Int 8, Wis 13, Cha 13
Special Qualities: preserved hide, restless prey symbiosis, undead traits
Feats: Improved Critical (gore); Power Attack
Skills: Hide +0, Listen +14, Move Silently +8, and Spot +14
Advancement: 12-22 HD (Huge) Climate/Terrain: Warm forest and plains
Organization: Solitary, pair, or pack (3-10)
Treasure/Possessions: None
Description
Restless Prey Elephant* (CR 10)
Huge Undead
Alignment: Always chaotic evil
Initiative: +0; Senses: low-light vision, scent, Listen +14, and Spot +14
Hit Dice: 11d12 (71 hp); DR: 20/iron
Fort +7, Ref +7, Will +4 Speed: 80 ft.
Space: 20 ft./10 ft.
Base Attack +5; Grapple +9
Attack: Slam +16 melee force touch, 2 stamps +11 melee force touch, or gore +16 melee force touch
Full Attack: Slam +16 melee force touch, 2 stamps +11 melee force touch, or gore +16 melee force touch
Damage: Slam 2d6+11, stamp 2d6+6, gore 2d8+16/19-20
Special Attacks/Actions: Energy drain, fear aura, trample 2d8+16 (force) Abilities: Str 30, Dex 10, Con -, Int 8, Wis 13, Cha 13
Special Qualities: preserved hide, restless prey symbiosis, undead traits
Feats: Improved Critical (gore); Power Attack
Skills: Hide +0, Listen +14, Move Silently +8, and Spot +14
Advancement: 12-22 HD (Huge) Climate/Terrain: Warm forest and plains
Organization: Solitary, pair, or pack (3-10)
Treasure/Possessions: None
Combat
Restless Prey Elephant* (CR 10)
Huge Undead
Alignment: Always chaotic evil
Initiative: +0; Senses: low-light vision, scent, Listen +14, and Spot +14
Hit Dice: 11d12 (71 hp); DR: 20/iron
Fort +7, Ref +7, Will +4 Speed: 80 ft.
Space: 20 ft./10 ft.
Base Attack +5; Grapple +9
Attack: Slam +16 melee force touch, 2 stamps +11 melee force touch, or gore +16 melee force touch
Full Attack: Slam +16 melee force touch, 2 stamps +11 melee force touch, or gore +16 melee force touch
Damage: Slam 2d6+11, stamp 2d6+6, gore 2d8+16/19-20
Special Attacks/Actions: Energy drain, fear aura, trample 2d8+16 (force) Abilities: Str 30, Dex 10, Con -, Int 8, Wis 13, Cha 13
Special Qualities: preserved hide, restless prey symbiosis, undead traits
Feats: Improved Critical (gore); Power Attack
Skills: Hide +0, Listen +14, Move Silently +8, and Spot +14
Advancement: 12-22 HD (Huge) Climate/Terrain: Warm forest and plains
Organization: Solitary, pair, or pack (3-10)
Treasure/Possessions: None