Rejkar
Large Outsider (Cold) — CR 5
Rejkar is a D&D 3.5 monster from —. CR 5, HD 5d8+15 (37 hp).
- Hit Dice
- 5d8+15 (37 hp)
- Initiative
- +0
- Speed
- land 40 ft, 40 ft.
- Base Attack / Grapple
- +5/+12
- Attack
- Gore +7 melee
- Full Attack
- Gore +7 melee
- STR
- 17
- DEX
- 10
- CON
- 16
- INT
- 20
- WIS
- 15
- CHA
- 15
- Fort / Ref / Will
- +7 / +4 / +6
- Challenge Rating
- 5
- Alignment
- Usually lawful evil
- Organization
- Solitary, pair, or herd (3-12)
- Treasure
- Standard
- Level Adjustment
- +6
Special Abilities
Freezing GazeHeroes' Feast
Feats
Description
A rejkar's natural weapons are treated as magic for the purpose of overcoming damage reduction.
The save DC is Charisma-based and includes a +2 bonus for the Ability Focus feat.
Cold Subtype
A creature with the cold subtype has immunity to cold. It has vulnerability to fire, which means it takes half again as much (+50%) damage as normal from fire, regardless of whether a saving throw is allowed, or if the save is a success or failure.