Rejkar

Large Outsider (Cold) — CR 5

()Updated 3.5

Rejkar is a D&D 3.5 monster from —. CR 5, HD 5d8+15 (37 hp).

Hit Dice
5d8+15 (37 hp)
Initiative
+0
Speed
land 40 ft, 40 ft.
Base Attack / Grapple
+5/+12
Attack
Gore +7 melee
Full Attack
Gore +7 melee
STR
17
DEX
10
CON
16
INT
20
WIS
15
CHA
15
Fort / Ref / Will
+7 / +4 / +6
Challenge Rating
5
Alignment
Usually lawful evil
Organization
Solitary, pair, or herd (3-12)
Treasure
Standard
Level Adjustment
+6

Special Abilities

Freezing GazeHeroes' Feast

Feats

A rejkar's natural weapons are treated as magic for the purpose of overcoming damage reduction. The save DC is Charisma-based and includes a +2 bonus for the Ability Focus feat. Cold Subtype A creature with the cold subtype has immunity to cold. It has vulnerability to fire, which means it takes half again as much (+50%) damage as normal from fire, regardless of whether a saving throw is allowed, or if the save is a success or failure.

Description

A rejkar's natural weapons are treated as magic for the purpose of overcoming damage reduction. The save DC is Charisma-based and includes a +2 bonus for the Ability Focus feat. Cold Subtype A creature with the cold subtype has immunity to cold. It has vulnerability to fire, which means it takes half again as much (+50%) damage as normal from fire, regardless of whether a saving throw is allowed, or if the save is a success or failure.