Ravenous Ghoulish Halfling

Small Undead — CR 2

Realmshelps (RH)3.5
Hit Dice
1d12 (6 hp)
Initiative
+4
Speed
20 ft, 20 ft.
Armor Class
17, touch 15, flat-footed 13
Base Attack / Grapple
+0/-1
Attack
Bite +4 melee Full Attack: Bite +4 melee and 2 claws -1 melee
STR
17
DEX
19
INT
12
WIS
13
CHA
14
Fort / Ref / Will
+3 / +5 / +2
Challenge Rating
2
Alignment
Always chaotic evil

Special Abilities

Create spawnfeedhalfling traitsimproved grabneed to feedparalysis

Ravenous Ghoulish Halfling* (CR 2)

Small Undead
Alignment: Always chaotic evil
Initiative: +4 (Dex); Senses: Listen +5

AC: 17 (+1 size, +4 Dex, natural +2), touch 15, flat-footed 13
Hit Dice: 1d12 (6 hp)
Fort +3, Ref +5, Will +2 Speed: 20 ft.
Space: 5 ft./5 ft.
Base Attack +0; Grapple -1
Attack: Bite +4 melee
Full Attack: Bite +4 melee and 2 claws -1 melee
Damage: Bite 1d6+3 and paralysis, claws 1d2+1 plus paralysis
Special Attacks/Actions: Create spawn, feed, halfling traits, improved grab, need to feed, paralysis Abilities: Str 17, Dex 19, Con -, Int 12, Wis 13, Cha 14
Special Qualities: Halfling traits (War1), turn resistance, undead traits
Feats: Weapon Focus (longsword)
Skills: Climb +5, Hide +7, Jump -1, Listen +5, and Move Silently +4
Advancement: By character class Climate/Terrain: Any
Organization: Solitary, gang (2-4), or pack (7-12)
Treasure/Possessions: Standard

Description

Ravenous Ghoulish Halfling* (CR 2)

Small Undead
Alignment: Always chaotic evil
Initiative: +4 (Dex); Senses: Listen +5

AC: 17 (+1 size, +4 Dex, natural +2), touch 15, flat-footed 13
Hit Dice: 1d12 (6 hp)
Fort +3, Ref +5, Will +2 Speed: 20 ft.
Space: 5 ft./5 ft.
Base Attack +0; Grapple -1
Attack: Bite +4 melee
Full Attack: Bite +4 melee and 2 claws -1 melee
Damage: Bite 1d6+3 and paralysis, claws 1d2+1 plus paralysis
Special Attacks/Actions: Create spawn, feed, halfling traits, improved grab, need to feed, paralysis Abilities: Str 17, Dex 19, Con -, Int 12, Wis 13, Cha 14
Special Qualities: Halfling traits (War1), turn resistance, undead traits
Feats: Weapon Focus (longsword)
Skills: Climb +5, Hide +7, Jump -1, Listen +5, and Move Silently +4
Advancement: By character class Climate/Terrain: Any
Organization: Solitary, gang (2-4), or pack (7-12)
Treasure/Possessions: Standard

Combat

Ravenous Ghoulish Halfling* (CR 2)

Small Undead
Alignment: Always chaotic evil
Initiative: +4 (Dex); Senses: Listen +5

AC: 17 (+1 size, +4 Dex, natural +2), touch 15, flat-footed 13
Hit Dice: 1d12 (6 hp)
Fort +3, Ref +5, Will +2 Speed: 20 ft.
Space: 5 ft./5 ft.
Base Attack +0; Grapple -1
Attack: Bite +4 melee
Full Attack: Bite +4 melee and 2 claws -1 melee
Damage: Bite 1d6+3 and paralysis, claws 1d2+1 plus paralysis
Special Attacks/Actions: Create spawn, feed, halfling traits, improved grab, need to feed, paralysis Abilities: Str 17, Dex 19, Con -, Int 12, Wis 13, Cha 14
Special Qualities: Halfling traits (War1), turn resistance, undead traits
Feats: Weapon Focus (longsword)
Skills: Climb +5, Hide +7, Jump -1, Listen +5, and Move Silently +4
Advancement: By character class Climate/Terrain: Any
Organization: Solitary, gang (2-4), or pack (7-12)
Treasure/Possessions: Standard