Ravenous Ghoulish Halfling
Small Undead — CR 2
- Hit Dice
- 1d12 (6 hp)
- Initiative
- +4
- Speed
- 20 ft, 20 ft.
- Armor Class
- 17, touch 15, flat-footed 13
- Base Attack / Grapple
- +0/-1
- Attack
- Bite +4 melee Full Attack: Bite +4 melee and 2 claws -1 melee
- STR
- 17
- DEX
- 19
- INT
- 12
- WIS
- 13
- CHA
- 14
- Fort / Ref / Will
- +3 / +5 / +2
- Challenge Rating
- 2
- Alignment
- Always chaotic evil
Special Abilities
Create spawnfeedhalfling traitsimproved grabneed to feedparalysis
Ravenous Ghoulish Halfling* (CR 2)
Small Undead
Alignment: Always chaotic evil
Initiative: +4 (Dex); Senses: Listen +5
Hit Dice: 1d12 (6 hp)
Fort +3, Ref +5, Will +2 Speed: 20 ft.
Space: 5 ft./5 ft.
Base Attack +0; Grapple -1
Attack: Bite +4 melee
Full Attack: Bite +4 melee and 2 claws -1 melee
Damage: Bite 1d6+3 and paralysis, claws 1d2+1 plus paralysis
Special Attacks/Actions: Create spawn, feed, halfling traits, improved grab, need to feed, paralysis Abilities: Str 17, Dex 19, Con -, Int 12, Wis 13, Cha 14
Special Qualities: Halfling traits (War1), turn resistance, undead traits
Feats: Weapon Focus (longsword)
Skills: Climb +5, Hide +7, Jump -1, Listen +5, and Move Silently +4
Advancement: By character class Climate/Terrain: Any
Organization: Solitary, gang (2-4), or pack (7-12)
Treasure/Possessions: Standard
Description
Ravenous Ghoulish Halfling* (CR 2)
Small Undead
Alignment: Always chaotic evil
Initiative: +4 (Dex); Senses: Listen +5
Hit Dice: 1d12 (6 hp)
Fort +3, Ref +5, Will +2 Speed: 20 ft.
Space: 5 ft./5 ft.
Base Attack +0; Grapple -1
Attack: Bite +4 melee
Full Attack: Bite +4 melee and 2 claws -1 melee
Damage: Bite 1d6+3 and paralysis, claws 1d2+1 plus paralysis
Special Attacks/Actions: Create spawn, feed, halfling traits, improved grab, need to feed, paralysis Abilities: Str 17, Dex 19, Con -, Int 12, Wis 13, Cha 14
Special Qualities: Halfling traits (War1), turn resistance, undead traits
Feats: Weapon Focus (longsword)
Skills: Climb +5, Hide +7, Jump -1, Listen +5, and Move Silently +4
Advancement: By character class Climate/Terrain: Any
Organization: Solitary, gang (2-4), or pack (7-12)
Treasure/Possessions: Standard
Combat
Ravenous Ghoulish Halfling* (CR 2)
Small Undead
Alignment: Always chaotic evil
Initiative: +4 (Dex); Senses: Listen +5
Hit Dice: 1d12 (6 hp)
Fort +3, Ref +5, Will +2 Speed: 20 ft.
Space: 5 ft./5 ft.
Base Attack +0; Grapple -1
Attack: Bite +4 melee
Full Attack: Bite +4 melee and 2 claws -1 melee
Damage: Bite 1d6+3 and paralysis, claws 1d2+1 plus paralysis
Special Attacks/Actions: Create spawn, feed, halfling traits, improved grab, need to feed, paralysis Abilities: Str 17, Dex 19, Con -, Int 12, Wis 13, Cha 14
Special Qualities: Halfling traits (War1), turn resistance, undead traits
Feats: Weapon Focus (longsword)
Skills: Climb +5, Hide +7, Jump -1, Listen +5, and Move Silently +4
Advancement: By character class Climate/Terrain: Any
Organization: Solitary, gang (2-4), or pack (7-12)
Treasure/Possessions: Standard