Rat, Dire, Fiendish
Small Magical Beast (Augmented, Extraplanar) — CR 0.5
Rat, Dire, Fiendish is a D&D 3.5 monster from MM, p. 107. CR 0.5, HD 1d8+1 (5 hp).
- Hit Dice
- 1d8+1 (5 hp)
- Initiative
- +3
- Speed
- Land 40 ft
- Armor Class
- 15, touch 14, flat-footed 11
- Base Attack / Grapple
- +0/-4
- Attack
- Bite +4 melee (1d4 plus disease)
- Full Attack
- Bite +4 melee (1d4 plus disease)
- STR
- 10
- DEX
- 17
- CON
- 12
- INT
- 3
- WIS
- 12
- CHA
- 4
- Fort / Ref / Will
- +3 / +5 / +3
- Challenge Rating
- 0.5
- Alignment
- Always Evil
- Organization
- Solitary or pack (11–20)
- Treasure
- None
- Environment
- Infinite Layers of the Abyss
- Level Adjustment
- —
- Spell Resistance
- 6
Special Abilities
Feats
This enormous rat looks bigger and more vicious than most dogs. It has coarse, spiky fur, malevolent eyes, and a long, naked tail.
Description
Fiendish creatures dwell on the lower planes, the realms of evil, although they resemble beings found on the Material Plane. They are more fearsome in appearance than their earthly counterparts.
Fiendish creatures are often mistaken for half-fiends, more powerful creatures that are created when a fiend mates with a noncelestial creature, or through some foul infernal breeding project.
Dire animals are larger, tougher, meaner versions of ordinary animals. Each kind tends to have a feral, prehistoric, or even demonic appearance.
Dire rats are omnivorous scavengers, but will attack to defend their nests and territories.
A dire rat can grow to be up to 4 feet long and weigh over 50 pounds.
These fiendish creatures are commonly summoned by the summon monster I spell.
Combat
Fiendish dire rat packs attack fearlessly, biting and chewing with their sharp incisors.
Disease (Ex): Filth fever—bite, Fortitude DC 11, incubation period 1d3 days, damage 1d3 Dex and 1d3 Con. The save DC is Constitution-based.
Smite Good (Su): Once per day a fiendish dire rat can make a normal melee attack to deal 1 point of extra damage against a good foe.
Skills: Fiendish dire rats have a +8 racial bonus on Swim checks. Fiendish dire rats have a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened.