Rat, Dire

Small Animal (good will) — CR 0.33

Monster Manual v.3.5 (MM), p. 64Updated 3.5

Rat, Dire is a D&D 3.5 monster from MM, p. 64. CR 0.33, HD 1d8+1 (5 hp).

Hit Dice
1d8+1 (5 hp)
Initiative
+3
Speed
Land 40 ft
Armor Class
15, touch 14, flat-footed 12
Base Attack / Grapple
+0/-4
Attack
Bite +4 melee (1d4 plus disease)
Full Attack
Bite +4 melee (1d4 plus disease)
STR
10
DEX
17
CON
12
INT
1
WIS
12
CHA
4
Fort / Ref / Will
+3 / +5 / +3
Challenge Rating
0.33
Alignment
Always Neutral
Organization
Solitary or pack (11–20)
Treasure
None
Environment
Any
Level Adjustment

Special Abilities

Feats

This enormous rat looks bigger and more vicious than most dogs. It has coarse, spiky fur, malevolent eyes, and a long, naked tail.

Description

Dire animals are larger, tougher, meaner versions of ordinary animals. Each kind tends to have a feral, prehistoric, or even demonic appearance.

Dire rats are omnivorous scavengers, but will attack to defend their nests and territories.

A dire rat can grow to be up to 4 feet long and weigh over 50 pounds.

Combat

Dire rat packs attack fearlessly, biting and chewing with their sharp incisors.

Disease (Ex): Filth fever—bite, Fortitude DC 11, incubation period 1d3 days, damage 1d3 Dex and 1d3 Con. The save DC is Constitution-based.

Skills: Dire rats have a +8 racial bonus on Swim checks. Dire rats have a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened.

Dire rats use their Dexterity modifier for Climb and Swim checks.