Rat

Tiny Animal — CR 0.125

Monster Manual v.3.5 (MM), p. 2783.5
Hit Dice
¼d8 (1 hp)
Initiative
+2
Speed
Land 15 ft
Armor Class
14, touch 14, flat-footed 12
Base Attack / Grapple
+0/-12
Attack
Bite +4 melee (1d3-4)
Full Attack
Bite +4 melee (1d3-4)
STR
2
DEX
15
CON
10
INT
2
WIS
12
CHA
2
Fort / Ref / Will
+2 / +4 / +1
Challenge Rating
0.125
Alignment
Always Neutral
Organization
Plague (10−100)
Treasure
None
Environment
Any
Level Adjustment

Special Abilities

Feats

These omnivorous rodents thrive almost anywhere.

Description

These omnivorous rodents thrive almost anywhere.

Combat

Rats usually run away. They bite only as a last resort.

Skills: Rats have a +4 racial bonus on Hide and Move Silently checks, and a +8 racial bonus on Balance, Climb, and Swim checks.

A rat can always choose to take 10 on Climb checks, even if rushed or threatened.

A rat uses its Dexterity modifier instead of its Strength modifier for Climb and Swim checks.

A rat has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.