Rast

Medium Outsider (Extraplanar, Fire) — CR 5

Monster Manual v.3.5 (MM), p. 213Updated 3.5

Rast is a D&D 3.5 monster from MM, p. 213. CR 5, HD 4d8+7 (25 hp).

Hit Dice
4d8+7 (25 hp)
Initiative
+5
Speed
Land 5 ft
Armor Class
15, touch 11, flat-footed 14
Base Attack / Grapple
+4/+6
Attack
Claw +6 melee (1d4+2) or bite +6 melee (1d8+3)
Full Attack
4 claws +6 melee (1d4+2) or bite +6 melee (1d8+3)
STR
14
DEX
12
CON
13
INT
3
WIS
13
CHA
12
Fort / Ref / Will
+5 / +5 / +5
Challenge Rating
5
Alignment
Usually Neutral
Organization
Solitary, pair, or cluster (3–6)
Treasure
None
Environment
Elemental Plane of Fire
Level Adjustment

Special Abilities

Paralyzing GazeImproved GrabBlood DrainDarkvisionFlightImmunity to FireVulnerability to Cold

Feats

This vile creature must have at least a dozen long, spindly claws that hang from its bulbous, floating body. Its round head is almost all mouth, and its mouth is almost all teeth.

Description

Rasts swarm in isolated pockets on distant planes, particularly the Elemental Plane of Fire. Floating, fleshy sacks of teeth and claws, these insatiable creatures eat almost continuously.

At its heart, a rast is a creature of ash and cinder, but it feasts on blood with a lust that would shame most normal beasts. A rast has anywhere from ten to fifteen claws, though it can only use four at once.

A rast has a body about the size of a large dog’s, with a head almost as large as the body. It weighs about 200 pounds.

Combat

Rasts attack with a frightening, brutal cunning. The creatures paralyze as many of their foes as possible, then attack any that are still moving. A rast can claw or bite, but cannot do both during the same round.

Paralyzing Gaze (Su): Paralysis for 1d6 rounds, 30 feet, Fortitude DC 13 negates. The save DC is Charisma-based.

Improved Grab (Ex): To use this ability, a rast must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity.

Blood Drain (Ex): A rast drains blood from a grabbed opponent, dealing 1 point of Constitution damage each round it maintains the hold.

Flight (Su): A rast can cease or resume flight as a free action. A rast that loses this ability falls and can perform only a single action (either a move action or an attack action) each round.