Rast
Medium Outsider (Extraplanar, Fire) — CR 5
Rast is a D&D 3.5 monster from MM, p. 213. CR 5, HD 4d8+7 (25 hp).
- Hit Dice
- 4d8+7 (25 hp)
- Initiative
- +5
- Speed
- Land 5 ft
- Armor Class
- 15, touch 11, flat-footed 14
- Base Attack / Grapple
- +4/+6
- Attack
- Claw +6 melee (1d4+2) or bite +6 melee (1d8+3)
- Full Attack
- 4 claws +6 melee (1d4+2) or bite +6 melee (1d8+3)
- STR
- 14
- DEX
- 12
- CON
- 13
- INT
- 3
- WIS
- 13
- CHA
- 12
- Fort / Ref / Will
- +5 / +5 / +5
- Challenge Rating
- 5
- Alignment
- Usually Neutral
- Organization
- Solitary, pair, or cluster (3–6)
- Treasure
- None
- Environment
- Elemental Plane of Fire
- Level Adjustment
- —
Special Abilities
Feats
This vile creature must have at least a dozen long, spindly claws that hang from its bulbous, floating body. Its round head is almost all mouth, and its mouth is almost all teeth.
Description
Rasts swarm in isolated pockets on distant planes, particularly the Elemental Plane of Fire. Floating, fleshy sacks of teeth and claws, these insatiable creatures eat almost continuously.
At its heart, a rast is a creature of ash and cinder, but it feasts on blood with a lust that would shame most normal beasts. A rast has anywhere from ten to fifteen claws, though it can only use four at once.
A rast has a body about the size of a large dog’s, with a head almost as large as the body. It weighs about 200 pounds.
Combat
Rasts attack with a frightening, brutal cunning. The creatures paralyze as many of their foes as possible, then attack any that are still moving. A rast can claw or bite, but cannot do both during the same round.
Paralyzing Gaze (Su): Paralysis for 1d6 rounds, 30 feet, Fortitude DC 13 negates. The save DC is Charisma-based.
Improved Grab (Ex): To use this ability, a rast must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity.
Blood Drain (Ex): A rast drains blood from a grabbed opponent, dealing 1 point of Constitution damage each round it maintains the hold.
Flight (Su): A rast can cease or resume flight as a free action. A rast that loses this ability falls and can perform only a single action (either a move action or an attack action) each round.