Rakshasa, Naztharune

Medium Outsider (Native) — CR 11

()Updated 3.5

Rakshasa, Naztharune is a D&D 3.5 monster from —. CR 11, HD 11d8+44 (93 hp).

Hit Dice
11d8+44 (93 hp)
Initiative
+9
Speed
land 40 ft, 40 ft.
Base Attack / Grapple
+11/+13
Attack
Short sword +17 melee; or claw +16 melee; or composite shortbow (+2 Str bonus) +16 ranged
Full Attack
Short sword +15/+10/+5 melee and short sword +15 melee; or 2 claws +16 melee; or composite shortbow (+2 Str bonus) +16/+11/+6 ranged
STR
14
DEX
20
CON
18
INT
15
WIS
11
CHA
15
Fort / Ref / Will
+11 / +12 / +7
Challenge Rating
11
Alignment
Always lawful evil
Organization
Solitary or pair
Treasure
Standard plus mithral shirt
Level Adjustment
+5
Spell Resistance
21

Special Abilities

Detect ThoughtsChange ShapeEvasionHide in Plain SightImproved EvasionImproved Uncanny DodgeShadow JumpSneak AttackUncanny Dodge

Feats

*When using change shape, a naztharune rakshasa gains an additional +10 circumstance bonus on Disguise checks. If it is reading an opponent's mind, its circumstance bonus on Bluff and Disguise checks increases by a further +4. Native Subtype A subtype applied only to outsiders. These creatures have mortal ancestors or a strong connection to the Material Plane and can be raised, reincarnated, or resurrected just as other living creatures can be. Creatures with this subtype are native to the Material Plane (hence the subtype's name). Unlike true outsiders, native outsiders need to eat and sleep.

Description

*When using change shape, a naztharune rakshasa gains an additional +10 circumstance bonus on Disguise checks. If it is reading an opponent's mind, its circumstance bonus on Bluff and Disguise checks increases by a further +4. Native Subtype A subtype applied only to outsiders. These creatures have mortal ancestors or a strong connection to the Material Plane and can be raised, reincarnated, or resurrected just as other living creatures can be. Creatures with this subtype are native to the Material Plane (hence the subtype's name). Unlike true outsiders, native outsiders need to eat and sleep.