Rakshasa, Naztharune
Medium Outsider (Native) — CR 11
Rakshasa, Naztharune is a D&D 3.5 monster from —. CR 11, HD 11d8+44 (93 hp).
- Hit Dice
- 11d8+44 (93 hp)
- Initiative
- +9
- Speed
- land 40 ft, 40 ft.
- Base Attack / Grapple
- +11/+13
- Attack
- Short sword +17 melee; or claw +16 melee; or composite shortbow (+2 Str bonus) +16 ranged
- Full Attack
- Short sword +15/+10/+5 melee and short sword +15 melee; or 2 claws +16 melee; or composite shortbow (+2 Str bonus) +16/+11/+6 ranged
- STR
- 14
- DEX
- 20
- CON
- 18
- INT
- 15
- WIS
- 11
- CHA
- 15
- Fort / Ref / Will
- +11 / +12 / +7
- Challenge Rating
- 11
- Alignment
- Always lawful evil
- Organization
- Solitary or pair
- Treasure
- Standard plus mithral shirt
- Level Adjustment
- +5
- Spell Resistance
- 21
Special Abilities
Detect ThoughtsChange ShapeEvasionHide in Plain SightImproved EvasionImproved Uncanny DodgeShadow JumpSneak AttackUncanny Dodge
Feats
Description
*When using change shape, a naztharune rakshasa gains an additional +10 circumstance bonus on Disguise checks. If it is reading an opponent's mind, its circumstance bonus on Bluff and Disguise checks increases by a further +4.
Native Subtype
A subtype applied only to outsiders. These creatures have mortal ancestors or a strong connection to the Material Plane and can be raised, reincarnated, or resurrected just as other living creatures can be. Creatures with this subtype are native to the Material Plane (hence the subtype's name).
Unlike true outsiders, native outsiders need to eat and sleep.