Rakshasa, Ak'chazar
Medium Outsider (Native) — CR 15
Rakshasa, Ak'chazar is a D&D 3.5 monster from —. CR 15, HD 17d8+68 (144 hp).
- Hit Dice
- 17d8+68 (144 hp)
- Initiative
- +9
- Speed
- land 40 ft, 40 ft., fly 40 ft. (average)
- Base Attack / Grapple
- +17/+19
- Attack
- Claw +19 melee
- Full Attack
- 2 claws +19 melee and bite +14 melee
- STR
- 15
- DEX
- 20
- CON
- 18
- INT
- 19
- WIS
- 19
- CHA
- 22
- Fort / Ref / Will
- +14 / +15 / +14
- Challenge Rating
- 15
- Alignment
- Always lawful evil
- Organization
- Solitary or entourage (1 plus undead; see below)
- Treasure
- Standard coins; double goods; double items
- Level Adjustment
- +5
- Spell Resistance
- 31
Special Abilities
Change ShapePain WaveRebuke Undead
Feats
Description
An ak'chazar rakshasa typically remains in one form until it chooses to assume a new one. A change in form cannot be dispelled, but an ak'chazar rakshasa reverts to its natural form when killed. A true seeing spell reveals its natural form.
Native Subtype
A subtype applied only to outsiders. These creatures have mortal ancestors or a strong connection to the Material Plane and can be raised, reincarnated, or resurrected just as other living creatures can be. Creatures with this subtype are native to the Material Plane (hence the subtype's name).
Unlike true outsiders, native outsiders need to eat and sleep.