Rakshasa, Ak'chazar

Medium Outsider (Native) — CR 15

()Updated 3.5

Rakshasa, Ak'chazar is a D&D 3.5 monster from —. CR 15, HD 17d8+68 (144 hp).

Hit Dice
17d8+68 (144 hp)
Initiative
+9
Speed
land 40 ft, 40 ft., fly 40 ft. (average)
Base Attack / Grapple
+17/+19
Attack
Claw +19 melee
Full Attack
2 claws +19 melee and bite +14 melee
STR
15
DEX
20
CON
18
INT
19
WIS
19
CHA
22
Fort / Ref / Will
+14 / +15 / +14
Challenge Rating
15
Alignment
Always lawful evil
Organization
Solitary or entourage (1 plus undead; see below)
Treasure
Standard coins; double goods; double items
Level Adjustment
+5
Spell Resistance
31

Special Abilities

Change ShapePain WaveRebuke Undead

Feats

An ak'chazar rakshasa typically remains in one form until it chooses to assume a new one. A change in form cannot be dispelled, but an ak'chazar rakshasa reverts to its natural form when killed. A true seeing spell reveals its natural form. Native Subtype A subtype applied only to outsiders. These creatures have mortal ancestors or a strong connection to the Material Plane and can be raised, reincarnated, or resurrected just as other living creatures can be. Creatures with this subtype are native to the Material Plane (hence the subtype's name). Unlike true outsiders, native outsiders need to eat and sleep.

Description

An ak'chazar rakshasa typically remains in one form until it chooses to assume a new one. A change in form cannot be dispelled, but an ak'chazar rakshasa reverts to its natural form when killed. A true seeing spell reveals its natural form. Native Subtype A subtype applied only to outsiders. These creatures have mortal ancestors or a strong connection to the Material Plane and can be raised, reincarnated, or resurrected just as other living creatures can be. Creatures with this subtype are native to the Material Plane (hence the subtype's name). Unlike true outsiders, native outsiders need to eat and sleep.