Rakka

Huge Giant (Extraplanar) — CR 8

()Updated 3.5

Rakka is a D&D 3.5 monster from —. CR 8, HD 12d8+60 (114 hp).

Hit Dice
12d8+60 (114 hp)
Initiative
-1
Speed
land 40 ft, 40 ft.
Base Attack / Grapple
+9/+25
Attack
Slam +17 melee, or rock +8 ranged
Full Attack
2 slams +17 melee, or rock +8 ranged
STR
27
DEX
8
CON
20
INT
3
WIS
15
CHA
8
Fort / Ref / Will
+13 / +3 / +6
Challenge Rating
8
Alignment
Always chaotic neutral
Organization
Solitary, family (1 rakka plus 4-6 fensirs), or village (1 rakka plus 11-20 fensirs and 35% non- combatants)
Treasure
-
Level Adjustment
+4

Special Abilities

Rock ThrowingRock CatchingSunlight VulnerabilityDying Curse

Feats

Like other giants, fensirs hurl rocks with great efficiency and usually have a few on hand. If the projectile has a bonus on attack rolls, the DC increases by that amount. The fensir must be aware of and ready for the attack. Lacking much of the intelligence she once had, a rakka simply lashes out with her two enormous fists or hurls rocks at anything that displeases her. A rakka loses the ability to cast spells, but she still retains the spell-like abilities of a fensir. Extraplanar Subtype A subtype applied to any creature when it is on a plane other than its native plane. A creature that travels the planes can gain or lose this subtype as it goes from plane to plane. This book assumes that encounters with creatures take place on the Material Plane, and every creature whose native plane is not the Material Plane has the extraplanar subtype (but would not have when on its home plane). An extraplanar creatures usually has a home plane mentioned in its description. These home planes are taken from the Great Wheel cosmology of the D&D game (see Chapter 5 of the Dungeon Master's Guide). If your campaign uses a different cosmology, you will need to assign different home planes to extraplanar creatures. Creatures not labeled as extraplanar are natives of the Material Plane, and they gain the extraplanar subtype if they leave the Material Plane. No creature has the extraplanar subtype when it is on a transitive plane; the transitive planes in the D&D cosmology are the Astral Plane, the Ethereal Plane, and the Plane of Shadow.

Description

Like other giants, fensirs hurl rocks with great efficiency and usually have a few on hand. If the projectile has a bonus on attack rolls, the DC increases by that amount. The fensir must be aware of and ready for the attack. Lacking much of the intelligence she once had, a rakka simply lashes out with her two enormous fists or hurls rocks at anything that displeases her. A rakka loses the ability to cast spells, but she still retains the spell-like abilities of a fensir. Extraplanar Subtype A subtype applied to any creature when it is on a plane other than its native plane. A creature that travels the planes can gain or lose this subtype as it goes from plane to plane. This book assumes that encounters with creatures take place on the Material Plane, and every creature whose native plane is not the Material Plane has the extraplanar subtype (but would not have when on its home plane). An extraplanar creatures usually has a home plane mentioned in its description. These home planes are taken from the Great Wheel cosmology of the D&D game (see Chapter 5 of the Dungeon Master's Guide). If your campaign uses a different cosmology, you will need to assign different home planes to extraplanar creatures. Creatures not labeled as extraplanar are natives of the Material Plane, and they gain the extraplanar subtype if they leave the Material Plane. No creature has the extraplanar subtype when it is on a transitive plane; the transitive planes in the D&D cosmology are the Astral Plane, the Ethereal Plane, and the Plane of Shadow.