Quesar
Medium Construct (Extraplanar) — CR 7
Quesar is a D&D 3.5 monster from —. CR 7, HD 8d10+10 (54 hp).
- Hit Dice
- 8d10+10 (54 hp)
- Initiative
- +7
- Speed
- land 60 ft, 60 ft.
- Base Attack / Grapple
- +6/+6
- Attack
- Slam +7 melee
- Full Attack
- 2 slams +7 melee
- STR
- 11
- DEX
- 16
- INT
- 9
- WIS
- 10
- CHA
- 11
- Fort / Ref / Will
- +2 / +5 / +2
- Challenge Rating
- 7
- Alignment
- Always neutral good
- Organization
- Solitary or band (2-6)
- Treasure
- None
- Level Adjustment
- +9
- Spell Resistance
- 18
Special Abilities
Feats
Description
A quesar's most dangerous weapon is the energy that suffuses its frame. Though they never use weapons, quesars can disrupt flesh and bone with a simple touch, and their energy halo is a powerful manifestation of their terrifying might.
Extraplanar Subtype
A subtype applied to any creature when it is on a plane other than its native plane. A creature that travels the planes can gain or lose this subtype as it goes from plane to plane. This book assumes that encounters with creatures take place on the Material Plane, and every creature whose native plane is not the Material Plane has the extraplanar subtype (but would not have when on its home plane). An extraplanar creatures usually has a home plane mentioned in its description. These home planes are taken from the Great Wheel cosmology of the D&D game (see Chapter 5 of the Dungeon Master's Guide). If your campaign uses a different cosmology, you will need to assign different home planes to extraplanar creatures.
Creatures not labeled as extraplanar are natives of the Material Plane, and they gain the extraplanar subtype if they leave the Material Plane. No creature has the extraplanar subtype when it is on a transitive plane; the transitive planes in the D&D cosmology are the Astral Plane, the Ethereal Plane, and the Plane of Shadow.