Quaggoth
Medium Monstrous Humanoid — CR 3
Quaggoth is a D&D 3.5 monster from —. CR 3, HD 3d8+6 (19 hp).
- Hit Dice
- 3d8+6 (19 hp)
- Initiative
- +4
- Speed
- land 30 ft, 30 ft., climb 30 ft.
- Base Attack / Grapple
- +3/+7
- Attack
- 2 claws +7 melee, bite +2 melee; or club +7 melee
- Full Attack
- 2 claws +7 melee, bite +2 melee; or club +7 melee
- STR
- 18
- DEX
- 11
- CON
- 15
- INT
- 7
- WIS
- 12
- CHA
- 10
- Fort / Ref / Will
- +3 / +3 / +4
- Challenge Rating
- 3
- Alignment
- Usually neutral evil
- Organization
- Solitary, hunting band (4), clan (16-48), or gathering (200)
- Treasure
- Standard
- Level Adjustment
- +2
Special Abilities
Rage
Feats
Description
Skills: Magic-followers gain a +2 circumstance bonus on Hide checks in shadowy areas because their dark fur.
Beast-followers may stalk prey and attempt to set ambushes, but they rely on headlong charges, ferocity, and grappling attacks. Magic-followers are more likely to use rudimentary tactics, particularly false retreats toward waiting ambushers. Magic-followers are more likely to run away to fight another day. Enslaved quaggoths, on the other hand have something of a death wish, and often continue to fight even when their masters tell them to flee.