Psurlon, Average
Medium Aberration — CR 5
Psurlon, Average is a D&D 3.5 monster from —. CR 5, HD 7d8+7 (38 hp).
- Hit Dice
- 7d8+7 (38 hp)
- Initiative
- +6
- Speed
- land 30 ft, 30 ft.
- Base Attack / Grapple
- +5/+6
- Attack
- Claw +6 melee
- Full Attack
- 2 claws +6 melee (1d4+1) and bite +4 melee
- STR
- 13
- DEX
- 14
- CON
- 12
- INT
- 18
- WIS
- 13
- CHA
- 17
- Fort / Ref / Will
- +3 / +4 / +6
- Challenge Rating
- 5
- Alignment
- Usually neutral evil
- Organization
- Solitary, pair, team (3-6 plus 1 elder psurlon), cluster (8-14 plus 1 elder psurlon), or strike team (3-6 plus 1 elder psurlon and 1 giant psurlon)
- Treasure
- Standard
- Level Adjustment
- +4
- Spell Resistance
- 14
Special Abilities
Feats
Description
Psurlons never use melee weapons. They can fight with their bare claws and teeth, but they are not particularly formidable in melee combat. Instead, they attack with their psionic powers, bartering foes with telekinetic blasts or immobilizing them with mental energy.
Although they do nor relish combat, average psurlons are perfectly willing to attack an enemy if they feel they possess the advantages of position or surprise. They use invisibility to set up ambushes whenever possible.
In battle, psurlons make frequent use of their telekinesis ability, hurling their foes against nearby walls or into dangerous terrain, or pelting their enemies with heavy boulders if a foe is too heavy to fling. Average psurlons save their dimension door ability to escape from a battle they are in danger of losing.
Average psurlons have the ability to use mage armor at will, so the statistics above include mage armor in the psurlon's Armor Class.