Porpoise, Celestial
Medium Magical Beast (Augmented, Extraplanar) — CR 0.5
Porpoise, Celestial is a D&D 3.5 monster from MM, p. 278. CR 0.5, HD 2d8+2 (11 hp).
- Hit Dice
- 2d8+2 (11 hp)
- Initiative
- +3
- Speed
- Swim 80 ft
- Armor Class
- 15, touch 13, flat-footed 12
- Base Attack / Grapple
- +1/+1
- Attack
- Slam +4 melee (2d4)
- Full Attack
- Slam +4 melee (2d4)
- STR
- 11
- DEX
- 17
- CON
- 13
- INT
- 3
- WIS
- 12
- CHA
- 6
- Fort / Ref / Will
- +4 / +6 / +1
- Challenge Rating
- 0.5
- Alignment
- Always Neutral-Good
- Organization
- Solitary, pair, or school (3−20)
- Treasure
- None
- Environment
- Planes (good-aligned)
- Level Adjustment
- —
- Spell Resistance
- 7
Special Abilities
Feats
Porpoises are mammals that tend to be playful, friendly, and helpful.
A typical porpoise is 4 to 6 feet long and weighs 110 to 160 pounds. The statistics presented here can describe any small whale of similar size.
Celestial creatures dwell on the upper planes, the realms of good, although they resemble beings found on the Material Plane. They are more regal and more beautiful than their earthly counterparts.
Celestial creatures often come in metallic colors (usually silver, gold, or platinum). They can be mistaken for half-celestials, more powerful creatures that are created when a celestial mates with a noncelestial creature.
These celestial creatures are commonly summoned by the summon monster I spell.
Description
Porpoises are mammals that tend to be playful, friendly, and helpful.
A typical porpoise is 4 to 6 feet long and weighs 110 to 160 pounds. The statistics presented here can describe any small whale of similar size.
Celestial creatures dwell on the upper planes, the realms of good, although they resemble beings found on the Material Plane. They are more regal and more beautiful than their earthly counterparts.
Celestial creatures often come in metallic colors (usually silver, gold, or platinum). They can be mistaken for half-celestials, more powerful creatures that are created when a celestial mates with a noncelestial creature.
These celestial creatures are commonly summoned by the summon monster I spell.
Combat
Blindsight (Ex): Porpoises can “see” by emitting high-frequency sounds, inaudible to most other creatures, that allow them to locate objects and creatures within 120 feet. A silence spell negates this and forces the porpoise to rely on its vision, which is approximately as good as a human’s.
Hold Breath (Ex): A porpoise can hold its breath for a number of rounds equal to 6 × its Constitution score before it risks drowning.
Smite Evil (Su): Once per day a celestial porpoise can make a normal melee attack to deal 2 points of extra damage against an evil foe.
Skills: A porpoise has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. *A porpoise has a +4 racial bonus on Spot and Listen checks. These bonuses are lost if its blindsight is negated.