Porpoise
Medium Animal — CR 0.5
- Hit Dice
- 2d8+2 (11 hp)
- Initiative
- +3
- Speed
- Swim 80 ft
- Armor Class
- 15, touch 13, flat-footed 12
- Base Attack / Grapple
- +1/+1
- Attack
- Slam +4 melee (2d4)
- Full Attack
- Slam +4 melee (2d4)
- STR
- 11
- DEX
- 17
- CON
- 13
- INT
- 2
- WIS
- 12
- CHA
- 6
- Fort / Ref / Will
- +4 / +6 / +1
- Challenge Rating
- 0.5
- Alignment
- Always Neutral
- Organization
- Solitary, pair, or school (3–20)
- Treasure
- None
- Environment
- Aquatic
- Level Adjustment
- —
Special Abilities
Feats
Porpoises are mammals that tend to be playful, friendly, and helpful.
A typical porpoise is 4 to 6 feet long and weighs 110 to 160 pounds. The statistics presented here can describe any small whale of similar size.
Description
Porpoises are mammals that tend to be playful, friendly, and helpful.
A typical porpoise is 4 to 6 feet long and weighs 110 to 160 pounds. The statistics presented here can describe any small whale of similar size.
Combat
Blindsight (Ex): Porpoises can “see” by emitting high-frequency sounds, inaudible to most other creatures, that allow them to locate objects and creatures within 120 feet. A silence spell negates this and forces the porpoise to rely on its vision, which is approximately as good as a human’s.
Hold Breath (Ex): A porpoise can hold its breath for a number of rounds equal to 6 × its Constitution score before it risks drowning.
Skills: A porpoise has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. *A porpoise has a +4 racial bonus on Spot and Listen checks. These bonuses are lost if its blindsight is negated.