Planetouched - Aasimar

Monster Manual v.3.5 (MM), p. 209Updated Core (3.5)

Planetouched - Aasimar is a D&D 3.5 monster from MM, p. 209. CR 1, HD 1d8+1(5hp).

Hit Dice
1d8+1(5hp)
Initiative
+4
Speed
30 ft.
Armor Class
16, touch 10, flat-footed 16
Base Attack / Grapple
+1/+2
Attack
Longsword +2 melee (1d8+1/19-20) or light crossbow +1 ranged (1d8/19-20)
Full Attack
Longsword +2 melee (1d8+1/19-20) or light crossbow +1 ranged (1d8/19-20)
STR
13
DEX
11
CON
12
INT
10
WIS
11
CHA
10
Fort / Ref / Will
+3 / +0 / +0
Challenge Rating
1
Alignment
Usually good(any)
Organization
Solitary, pair, or team (3-4)
Treasure
Standard
Environment
Temperate plains
Level Adjustment
+1

Special Abilities

DaylightDarkvision 60 ft.resistance to acid 5cold 5and electricity 5

Feats

Graced with a touch of the holy, aasimars are usually tall, good-looking, and generally pleasant. Some have a minor physical trait suggesting their heritage, such as silver hair, golden eyes, or an unnaturally intense stare. Most Aasimars are decidedly good aligned. They fight against evil causes and attempt to sway others to do the right thing. Occasionally they take on the vengeful, judgmental aspect of their celestial ancestor, but this is rare. They are rarely found in leadership positions and often live as loners due to their absolute dedication to goodness. Others are less fanatical and fit seamlessly into normal human society.

Combat

Aasimars usually like a fair, straightforward contest. Against a particularly evil foe, however they fight with utter conviction and to the death.

Medium Outsider:

Space/Reach: 5 ft./5 ft.

Skills: Heal +4, Knowledge (religion) +1, Listen +3, Ride +1, Spot +3