Planetouched - Aasimar
Planetouched - Aasimar is a D&D 3.5 monster from MM, p. 209. CR 1, HD 1d8+1(5hp).
- Hit Dice
- 1d8+1(5hp)
- Initiative
- +4
- Speed
- 30 ft.
- Armor Class
- 16, touch 10, flat-footed 16
- Base Attack / Grapple
- +1/+2
- Attack
- Longsword +2 melee (1d8+1/19-20) or light crossbow +1 ranged (1d8/19-20)
- Full Attack
- Longsword +2 melee (1d8+1/19-20) or light crossbow +1 ranged (1d8/19-20)
- STR
- 13
- DEX
- 11
- CON
- 12
- INT
- 10
- WIS
- 11
- CHA
- 10
- Fort / Ref / Will
- +3 / +0 / +0
- Challenge Rating
- 1
- Alignment
- Usually good(any)
- Organization
- Solitary, pair, or team (3-4)
- Treasure
- Standard
- Environment
- Temperate plains
- Level Adjustment
- +1
Special Abilities
DaylightDarkvision 60 ft.resistance to acid 5cold 5and electricity 5
Feats
Combat
Aasimars usually like a fair, straightforward contest. Against a particularly evil foe, however they fight with utter conviction and to the death.
Medium Outsider:
Space/Reach: 5 ft./5 ft.
Skills: Heal +4, Knowledge (religion) +1, Listen +3, Ride +1, Spot +3