Pixie

Small Fey — CR 5

()Updated 3.5

Pixie is a D&D 3.5 monster from —. CR 5, HD 1d6 (3 hp).

Hit Dice
1d6 (3 hp)
Initiative
+4
Speed
land 20 ft, 20 ft., fly 60 ft. (good)
Base Attack / Grapple
+0/-6
Attack
Shortsword +5 melee or longbow +5 ranged
Full Attack
Shortsword +5 melee or longbow +5 ranged
STR
7
DEX
18
CON
11
INT
16
WIS
15
CHA
16
Fort / Ref / Will
+0 / +6 / +4
Challenge Rating
5
Alignment
Always neutral good
Organization
Gang (2-4), band (6-11), or tribe (20-80)
Treasure
no coins, 50% goods, 50% items
Level Adjustment
+6
Spell Resistance
16

Special Abilities

Natural Invisibility

Feats

One pixie in ten can use Otto's irresistible dance once per day as cast by an 8th-level sorcerer. Special Arrows (Ex): Pixies sometimes employ arrows that deal no damage but can erase memory or put a creature to sleep. Memory Loss: An opponent struck by the arrow must succeed at a Fortitude save (DC 15) or lose all memory. The subject retains skills, languages, and class abilities but forgets everything else until he or she receives a heal spell or memory restoration with limited wish, wish, or miracle. Sleep: Any opponent struck by the arrow, regardless of Hit Dice, must succeed at a Fortitude save (DC 15) or be affected as though by a sleep spell. Sprites fight their opponents with spells and pint-sized weaponry. They prefer ambushes and other trickery to direct confrontation. The normally carefree pixies ferociously attack evil creatures and unwanted intruders. They take full advantage of their invisibility and other abilities to harass and drive away opponents.

Description

One pixie in ten can use Otto's irresistible dance once per day as cast by an 8th-level sorcerer. Special Arrows (Ex): Pixies sometimes employ arrows that deal no damage but can erase memory or put a creature to sleep. Memory Loss: An opponent struck by the arrow must succeed at a Fortitude save (DC 15) or lose all memory. The subject retains skills, languages, and class abilities but forgets everything else until he or she receives a heal spell or memory restoration with limited wish, wish, or miracle. Sleep: Any opponent struck by the arrow, regardless of Hit Dice, must succeed at a Fortitude save (DC 15) or be affected as though by a sleep spell. Sprites fight their opponents with spells and pint-sized weaponry. They prefer ambushes and other trickery to direct confrontation. The normally carefree pixies ferociously attack evil creatures and unwanted intruders. They take full advantage of their invisibility and other abilities to harass and drive away opponents.