Pixie
Small Fey — CR 5
Pixie is a D&D 3.5 monster from —. CR 5, HD 1d6 (3 hp).
- Hit Dice
- 1d6 (3 hp)
- Initiative
- +4
- Speed
- land 20 ft, 20 ft., fly 60 ft. (good)
- Base Attack / Grapple
- +0/-6
- Attack
- Shortsword +5 melee or longbow +5 ranged
- Full Attack
- Shortsword +5 melee or longbow +5 ranged
- STR
- 7
- DEX
- 18
- CON
- 11
- INT
- 16
- WIS
- 15
- CHA
- 16
- Fort / Ref / Will
- +0 / +6 / +4
- Challenge Rating
- 5
- Alignment
- Always neutral good
- Organization
- Gang (2-4), band (6-11), or tribe (20-80)
- Treasure
- no coins, 50% goods, 50% items
- Level Adjustment
- +6
- Spell Resistance
- 16
Special Abilities
Natural Invisibility
Feats
Description
One pixie in ten can use Otto's irresistible dance once per day as cast by an 8th-level sorcerer.
Special Arrows (Ex): Pixies sometimes employ arrows that deal no damage but can erase memory or put a creature to sleep.
Memory Loss: An opponent struck by the arrow must succeed at a Fortitude save (DC 15) or lose all memory. The subject retains skills, languages, and class abilities but forgets everything else until he or she receives a heal spell or memory restoration with limited wish, wish, or miracle.
Sleep: Any opponent struck by the arrow, regardless of Hit Dice, must succeed at a Fortitude save (DC 15) or be affected as though by a sleep spell.
Sprites fight their opponents with spells and pint-sized weaponry. They prefer ambushes and other trickery to direct confrontation.
The normally carefree pixies ferociously attack evil creatures and unwanted intruders. They take full advantage of their invisibility and other abilities to harass and drive away opponents.