Phase Spider
Large Magical Beast — CR 5
Phase Spider is a D&D 3.5 monster from MM, p. 207. CR 5, HD 5d10+15 (42 hp).
- Hit Dice
- 5d10+15 (42 hp)
- Initiative
- +7
- Speed
- Land 40 ft
- Armor Class
- 15, touch 12, flat-footed 12
- Base Attack / Grapple
- +5/+12
- Attack
- Bite +7 melee (1d6+4 plus poison)
- Full Attack
- Bite +7 melee (1d6+4 plus poison)
- STR
- 17
- DEX
- 17
- CON
- 16
- INT
- 7
- WIS
- 13
- CHA
- 10
- Fort / Ref / Will
- +7 / +7 / +2
- Challenge Rating
- 5
- Alignment
- Always Neutral
- Organization
- Solitary or cluster (2–5)
- Treasure
- None
- Environment
- Hills
- Level Adjustment
- —
Special Abilities
Feats
This creature resembles a giant wolf spider, except with a larger head and variegated markings in white, gray, and blue over the legs and back. Its eight eyes are silver-white.
Description
Phase spiders are aggressive predators that can move quickly from the Ethereal Plane to attack opponents on the Material Plane.
A typical phase spider’s body is 8 feet long. It weighs about 700 pounds.
Phase spiders cannot speak.
Combat
Phase spiders dwell and hunt on the Material Plane. Once a spider locates prey, however, it shifts to the Ethereal Plane to attack, attempting to catch its victim flat-footed. The spider shifts in, bites its victim, and retreats quickly back to the Ethereal Plane.
Ethereal Jaunt (Su): A phase spider can shift from the Ethereal Plane to the Material Plane as a free action, and shift back again as a move action (or during a move action). The ability is otherwise identical with ethereal jaunt (caster level 15th).
Poison (Ex): Injury, Fortitude DC 17, initial and secondary damage 1d8 Con. The save DC is Constitution-based.
Skills: A phase spider has a +8 racial bonus on Climb checks and can always choose to take 10 on a Climb check, even if rushed or threatened.