Phase Spider

Large Magical Beast — CR 5

Monster Manual v.3.5 (MM), p. 207Updated 3.5

Phase Spider is a D&D 3.5 monster from MM, p. 207. CR 5, HD 5d10+15 (42 hp).

Hit Dice
5d10+15 (42 hp)
Initiative
+7
Speed
Land 40 ft
Armor Class
15, touch 12, flat-footed 12
Base Attack / Grapple
+5/+12
Attack
Bite +7 melee (1d6+4 plus poison)
Full Attack
Bite +7 melee (1d6+4 plus poison)
STR
17
DEX
17
CON
16
INT
7
WIS
13
CHA
10
Fort / Ref / Will
+7 / +7 / +2
Challenge Rating
5
Alignment
Always Neutral
Organization
Solitary or cluster (2–5)
Treasure
None
Environment
Hills
Level Adjustment

Special Abilities

Feats

This creature resembles a giant wolf spider, except with a larger head and variegated markings in white, gray, and blue over the legs and back. Its eight eyes are silver-white.

Description

Phase spiders are aggressive predators that can move quickly from the Ethereal Plane to attack opponents on the Material Plane.

A typical phase spider’s body is 8 feet long. It weighs about 700 pounds.

Phase spiders cannot speak.

Combat

Phase spiders dwell and hunt on the Material Plane. Once a spider locates prey, however, it shifts to the Ethereal Plane to attack, attempting to catch its victim flat-footed. The spider shifts in, bites its victim, and retreats quickly back to the Ethereal Plane.

Ethereal Jaunt (Su): A phase spider can shift from the Ethereal Plane to the Material Plane as a free action, and shift back again as a move action (or during a move action). The ability is otherwise identical with ethereal jaunt (caster level 15th).

Poison (Ex): Injury, Fortitude DC 17, initial and secondary damage 1d8 Con. The save DC is Constitution-based.

Skills: A phase spider has a +8 racial bonus on Climb checks and can always choose to take 10 on a Climb check, even if rushed or threatened.