Peryton

Medium Magical Beast — CR 5

()Updated 3.5

Peryton is a D&D 3.5 monster from —. CR 5, HD 5d10+5 (32 hp).

Hit Dice
5d10+5 (32 hp)
Initiative
+3
Speed
land 20 ft, 20 ft., fly 60 ft. (poor)
Base Attack / Grapple
+5/+8
Attack
2 claws +8 melee, 2 slams +6 melee, bite +6 melee
Full Attack
2 claws +8 melee, 2 slams +6 melee, bite +6 melee
STR
17
DEX
16
CON
12
INT
10
WIS
13
CHA
10
Fort / Ref / Will
+5 / +7 / +2
Challenge Rating
5
Alignment
Always chaotic evil
Organization
Solitary, pair, or nest (4)
Treasure
Standard
Level Adjustment
+3

Special Abilities

Heart-Rip

Feats

Perytons attempt to pop over the crest of a hill or from behind a bank of trees to use their flyby attack on the most vulnerable-looking foe. Against feeble or non-magically proficient foes, they escape this initial contact in order to circle around for another flyby attack. Against magic-capable prey, or when they are certain they have lost surprise, perytons drop into melee and use their wings to hop and hover around head height, swinging their heavy antlers, scratching with their claws, and biting softer-looking targets.

Description

Perytons attempt to pop over the crest of a hill or from behind a bank of trees to use their flyby attack on the most vulnerable-looking foe. Against feeble or non-magically proficient foes, they escape this initial contact in order to circle around for another flyby attack. Against magic-capable prey, or when they are certain they have lost surprise, perytons drop into melee and use their wings to hop and hover around head height, swinging their heavy antlers, scratching with their claws, and biting softer-looking targets.