Peryton
Medium Magical Beast — CR 5
Peryton is a D&D 3.5 monster from —. CR 5, HD 5d10+5 (32 hp).
- Hit Dice
- 5d10+5 (32 hp)
- Initiative
- +3
- Speed
- land 20 ft, 20 ft., fly 60 ft. (poor)
- Base Attack / Grapple
- +5/+8
- Attack
- 2 claws +8 melee, 2 slams +6 melee, bite +6 melee
- Full Attack
- 2 claws +8 melee, 2 slams +6 melee, bite +6 melee
- STR
- 17
- DEX
- 16
- CON
- 12
- INT
- 10
- WIS
- 13
- CHA
- 10
- Fort / Ref / Will
- +5 / +7 / +2
- Challenge Rating
- 5
- Alignment
- Always chaotic evil
- Organization
- Solitary, pair, or nest (4)
- Treasure
- Standard
- Level Adjustment
- +3
Special Abilities
Heart-Rip
Feats
Description
Perytons attempt to pop over the crest of a hill or from behind a bank of trees to use their flyby attack on the most vulnerable-looking foe. Against feeble or non-magically proficient foes, they escape this initial contact in order to circle around for another flyby attack. Against magic-capable prey, or when they are certain they have lost surprise, perytons drop into melee and use their wings to hop and hover around head height, swinging their heavy antlers, scratching with their claws, and biting softer-looking targets.