Orglash
Medium Elemental (Air, Cold, Native) — CR 4
Orglash is a D&D 3.5 monster from RH. CR 4, HD 4d8+16 (34 hp).
- Hit Dice
- 4d8+16 (34 hp)
- Initiative
- +9
- Speed
- Fly 100 ft, Fly 100 ft. (perfect)
- Armor Class
- 20, touch 15, flat-footed 15
- Base Attack / Grapple
- +3/+4
- Attack
- Slam +8 melee Full Attack: Slam +8 melee
- STR
- 12
- DEX
- 21
- CON
- 18
- INT
- 10
- WIS
- 11
- CHA
- 11
- Fort / Ref / Will
- +5 / +9 / +1
- Challenge Rating
- 4
- Alignment
- Usually chaotic neutral
- Level Adjustment
- +5
Special Abilities
Air masterycone of cold 3/daywhirlwind
Feats
Orglash* (CR 4)
Medium Elemental (Air, Cold, and Native)
Alignment: Usually chaotic neutral
Initiative: +9 (+5 Dex, +4 Improved Initiative); Senses: Listen +7 and Spot +7
Languages: Auran
Hit Dice: 4d8+16 (34 hp)
Fort +5, Ref +9, Will +1 Speed: Fly 100 ft. (perfect)
Space: 5 ft./5 ft.
Base Attack +3; Grapple +4
Attack: Slam +8 melee
Full Attack: Slam +8 melee
Damage: Slam 1d6+1 plus 1d3 cold
Special Attacks/Actions: Air mastery, cone of cold 3/day, whirlwind Abilities: Str 12, Dex 21, Con 18, Int 10, Wis 11, Cha 11
Special Qualities: Cold subtype, elemental traits, cold fast healing 3, +2 save bonus against Red Wizard spells
Feats: Flyby Attack; Improved Initiative; Weapon Finesse
Skills: Listen +7 and Spot +7
Advancement: 5-7 HD (Medium-Size)
Level Adjustment: +5 Climate/Terrain: Cold forest and plains
Organization: Solitary
Treasure/Possessions: None
Description
Orglash* (CR 4)
Medium Elemental (Air, Cold, and Native)
Alignment: Usually chaotic neutral
Initiative: +9 (+5 Dex, +4 Improved Initiative); Senses: Listen +7 and Spot +7
Languages: Auran
Hit Dice: 4d8+16 (34 hp)
Fort +5, Ref +9, Will +1 Speed: Fly 100 ft. (perfect)
Space: 5 ft./5 ft.
Base Attack +3; Grapple +4
Attack: Slam +8 melee
Full Attack: Slam +8 melee
Damage: Slam 1d6+1 plus 1d3 cold
Special Attacks/Actions: Air mastery, cone of cold 3/day, whirlwind Abilities: Str 12, Dex 21, Con 18, Int 10, Wis 11, Cha 11
Special Qualities: Cold subtype, elemental traits, cold fast healing 3, +2 save bonus against Red Wizard spells
Feats: Flyby Attack; Improved Initiative; Weapon Finesse
Skills: Listen +7 and Spot +7
Advancement: 5-7 HD (Medium-Size)
Level Adjustment: +5 Climate/Terrain: Cold forest and plains
Organization: Solitary
Treasure/Possessions: None
Combat
Orglash* (CR 4)
Medium Elemental (Air, Cold, and Native)
Alignment: Usually chaotic neutral
Initiative: +9 (+5 Dex, +4 Improved Initiative); Senses: Listen +7 and Spot +7
Languages: Auran
Hit Dice: 4d8+16 (34 hp)
Fort +5, Ref +9, Will +1 Speed: Fly 100 ft. (perfect)
Space: 5 ft./5 ft.
Base Attack +3; Grapple +4
Attack: Slam +8 melee
Full Attack: Slam +8 melee
Damage: Slam 1d6+1 plus 1d3 cold
Special Attacks/Actions: Air mastery, cone of cold 3/day, whirlwind Abilities: Str 12, Dex 21, Con 18, Int 10, Wis 11, Cha 11
Special Qualities: Cold subtype, elemental traits, cold fast healing 3, +2 save bonus against Red Wizard spells
Feats: Flyby Attack; Improved Initiative; Weapon Finesse
Skills: Listen +7 and Spot +7
Advancement: 5-7 HD (Medium-Size)
Level Adjustment: +5 Climate/Terrain: Cold forest and plains
Organization: Solitary
Treasure/Possessions: None