Ogre, Skullcrusher Sergeant
Large Giant — CR 8
Ogre, Skullcrusher Sergeant is a D&D 3.5 monster from —. CR 8, HD 8d8+40 plus 3d10+15 (107 hp).
- Hit Dice
- 8d8+40 plus 3d10+15 (107 hp)
- Initiative
- +1
- Speed
- land 40 ft, 40 ft. (30 ft. in +1 spiked full plate)
- Base Attack / Grapple
- +9/+26
- Attack
- Bastard sword +18 melee or shield bash +17 melee or lance +17 melee, or rock +10 ranged
- Full Attack
- Bastard sword +14/+9 melee and shield bash +13 melee or lance +17/+12 melee or rock +10 ranged
- STR
- 29
- DEX
- 13
- CON
- 20
- INT
- 10
- WIS
- 12
- CHA
- 6
- Fort / Ref / Will
- +15 / +5 / +5
- Challenge Rating
- 8
- Alignment
- Usually neutral evil
- Organization
- Solitary or warband (1-2 plus 10-24 skullcrusher ogres and 1-4 ogres)
- Treasure
- Standard (including +1 spiked full plate and cloak of resistance +1)
- Level Adjustment
- +3
Feats
Description
Skullcrusher sergeants are canny fighters. Even when confronted by a well-armored foe, a sergeant will often use its Power Attack feat, taking a -4 penalty on attack rolls to gain a +4 bonus on damage. However, it usually commands nearby allies to aid its attacks, hoping to counter the attack penalty from the Power Attack feat.