Ogre, Skullcrusher Sergeant

Large Giant — CR 8

()Updated 3.5

Ogre, Skullcrusher Sergeant is a D&D 3.5 monster from —. CR 8, HD 8d8+40 plus 3d10+15 (107 hp).

Hit Dice
8d8+40 plus 3d10+15 (107 hp)
Initiative
+1
Speed
land 40 ft, 40 ft. (30 ft. in +1 spiked full plate)
Base Attack / Grapple
+9/+26
Attack
Bastard sword +18 melee or shield bash +17 melee or lance +17 melee, or rock +10 ranged
Full Attack
Bastard sword +14/+9 melee and shield bash +13 melee or lance +17/+12 melee or rock +10 ranged
STR
29
DEX
13
CON
20
INT
10
WIS
12
CHA
6
Fort / Ref / Will
+15 / +5 / +5
Challenge Rating
8
Alignment
Usually neutral evil
Organization
Solitary or warband (1-2 plus 10-24 skullcrusher ogres and 1-4 ogres)
Treasure
Standard (including +1 spiked full plate and cloak of resistance +1)
Level Adjustment
+3

Feats

Skullcrusher sergeants are canny fighters. Even when confronted by a well-armored foe, a sergeant will often use its Power Attack feat, taking a -4 penalty on attack rolls to gain a +4 bonus on damage. However, it usually commands nearby allies to aid its attacks, hoping to counter the attack penalty from the Power Attack feat.

Description

Skullcrusher sergeants are canny fighters. Even when confronted by a well-armored foe, a sergeant will often use its Power Attack feat, taking a -4 penalty on attack rolls to gain a +4 bonus on damage. However, it usually commands nearby allies to aid its attacks, hoping to counter the attack penalty from the Power Attack feat.