Ogre, Skullcrusher
Large Giant — CR 5
Ogre, Skullcrusher is a D&D 3.5 monster from —. CR 5, HD 8d8+24 (60 hp).
- Hit Dice
- 8d8+24 (60 hp)
- Initiative
- +0
- Speed
- land 40 ft, 40 ft. (30 ft. in spiked half-plate)
- Base Attack / Grapple
- +6/+21
- Attack
- Morningstar +12 melee or shield spike +12 melee or rock +6 ranged
- Full Attack
- Morningstar +8/+3 melee and shield spike +8 melee or rock +6 ranged
- STR
- 25
- DEX
- 11
- CON
- 17
- INT
- 10
- WIS
- 10
- CHA
- 9
- Fort / Ref / Will
- +9 / +2 / +2
- Challenge Rating
- 5
- Alignment
- Usually neutral evil
- Organization
- Gang (4-9), warband (10-24 plus 1-2 3rd- level sergeants mounted on trained war elephants and 1-4 ogres), or tribe (30-60 plus 50% noncombatants plus 1 3rd-level sergeant per 10 adults, 1 or 2 lieutenants of 4th or 5th level, 1 leader of 6th-8th level, 4-16 ogres, and 10-30 trained war elephants)
- Treasure
- Standard
- Level Adjustment
- +3
Special Abilities
Rock Throwing
Feats
Description
Skullcrusher ogres are born fighters. They love the clangor and calamity of battle.
A skullcrusher ogre gleefully charges into combat and strikes at foes with both its morningstar and spiked shield. A skullcrusher ogre especially enjoys grappling foes and crushing them on his spiked armor. (A successful grapple check to deal damage causes 1d4+7 points of nonlethal damage plus 1d8 points of piercing damage.)