Ogre, Skullcrusher

Large Giant — CR 5

()Updated 3.5

Ogre, Skullcrusher is a D&D 3.5 monster from —. CR 5, HD 8d8+24 (60 hp).

Hit Dice
8d8+24 (60 hp)
Initiative
+0
Speed
land 40 ft, 40 ft. (30 ft. in spiked half-plate)
Base Attack / Grapple
+6/+21
Attack
Morningstar +12 melee or shield spike +12 melee or rock +6 ranged
Full Attack
Morningstar +8/+3 melee and shield spike +8 melee or rock +6 ranged
STR
25
DEX
11
CON
17
INT
10
WIS
10
CHA
9
Fort / Ref / Will
+9 / +2 / +2
Challenge Rating
5
Alignment
Usually neutral evil
Organization
Gang (4-9), warband (10-24 plus 1-2 3rd- level sergeants mounted on trained war elephants and 1-4 ogres), or tribe (30-60 plus 50% noncombatants plus 1 3rd-level sergeant per 10 adults, 1 or 2 lieutenants of 4th or 5th level, 1 leader of 6th-8th level, 4-16 ogres, and 10-30 trained war elephants)
Treasure
Standard
Level Adjustment
+3

Special Abilities

Rock Throwing

Feats

Skullcrusher ogres are born fighters. They love the clangor and calamity of battle. A skullcrusher ogre gleefully charges into combat and strikes at foes with both its morningstar and spiked shield. A skullcrusher ogre especially enjoys grappling foes and crushing them on his spiked armor. (A successful grapple check to deal damage causes 1d4+7 points of nonlethal damage plus 1d8 points of piercing damage.)

Description

Skullcrusher ogres are born fighters. They love the clangor and calamity of battle. A skullcrusher ogre gleefully charges into combat and strikes at foes with both its morningstar and spiked shield. A skullcrusher ogre especially enjoys grappling foes and crushing them on his spiked armor. (A successful grapple check to deal damage causes 1d4+7 points of nonlethal damage plus 1d8 points of piercing damage.)