Ogre Mummy
Large Undead — CR 4
- Hit Dice
- 4d12 (26 hp)
- Initiative
- -2
- Speed
- 20 ft, 20 ft.
- Armor Class
- 20, touch 7, flat-footed 20
- Base Attack / Grapple
- +7/+7
- Attack
- Slam +11 melee; Huge greatclub +12 melee Full Attack: Slam +11 melee; Huge greatclub +12 melee
- STR
- 27
- DEX
- 6
- INT
- 2
- WIS
- 14
- CHA
- 11
- Fort / Ref / Will
- +4 / -1 / +3
- Challenge Rating
- 4
- Alignment
- Always lawful evil
Special Abilities
DR 5/magicDespairmummy rot
Ogre Mummy* (CR 4)
Large Undead
Alignment: Always lawful evil
Initiative: -2 (Dex); Senses: Listen +4 and Spot +1
Hit Dice: 4d12 (26 hp); DR: 5/magic
Fort +4, Ref -1, Will +3 Speed: 20 ft.
Space: 5 ft./10 ft.
Base Attack +7; Grapple +7
Attack: Slam +11 melee; Huge greatclub +12 melee
Full Attack: Slam +11 melee; Huge greatclub +12 melee
Damage: Slam 1d8+12 and mummy rot; Huge greatclub 2d6+12
Special Attacks/Actions: Despair, mummy rot Abilities: Str 27, Dex 6, Con -, Int 2, Wis 14, Cha 11
Special Qualities: Undead, resistant to blows, fire vulnerability
Feats: Weapon Focus (greatclub)
Skills: Climb +10, Listen +4, and Spot +1
Advancement: By character class Climate/Terrain: Any
Organization: Solitary, wardens (2-4), or guardians (6-10)
Treasure/Possessions: Standard
Description
Ogre Mummy* (CR 4)
Large Undead
Alignment: Always lawful evil
Initiative: -2 (Dex); Senses: Listen +4 and Spot +1
Hit Dice: 4d12 (26 hp); DR: 5/magic
Fort +4, Ref -1, Will +3 Speed: 20 ft.
Space: 5 ft./10 ft.
Base Attack +7; Grapple +7
Attack: Slam +11 melee; Huge greatclub +12 melee
Full Attack: Slam +11 melee; Huge greatclub +12 melee
Damage: Slam 1d8+12 and mummy rot; Huge greatclub 2d6+12
Special Attacks/Actions: Despair, mummy rot Abilities: Str 27, Dex 6, Con -, Int 2, Wis 14, Cha 11
Special Qualities: Undead, resistant to blows, fire vulnerability
Feats: Weapon Focus (greatclub)
Skills: Climb +10, Listen +4, and Spot +1
Advancement: By character class Climate/Terrain: Any
Organization: Solitary, wardens (2-4), or guardians (6-10)
Treasure/Possessions: Standard
Combat
Ogre Mummy* (CR 4)
Large Undead
Alignment: Always lawful evil
Initiative: -2 (Dex); Senses: Listen +4 and Spot +1
Hit Dice: 4d12 (26 hp); DR: 5/magic
Fort +4, Ref -1, Will +3 Speed: 20 ft.
Space: 5 ft./10 ft.
Base Attack +7; Grapple +7
Attack: Slam +11 melee; Huge greatclub +12 melee
Full Attack: Slam +11 melee; Huge greatclub +12 melee
Damage: Slam 1d8+12 and mummy rot; Huge greatclub 2d6+12
Special Attacks/Actions: Despair, mummy rot Abilities: Str 27, Dex 6, Con -, Int 2, Wis 14, Cha 11
Special Qualities: Undead, resistant to blows, fire vulnerability
Feats: Weapon Focus (greatclub)
Skills: Climb +10, Listen +4, and Spot +1
Advancement: By character class Climate/Terrain: Any
Organization: Solitary, wardens (2-4), or guardians (6-10)
Treasure/Possessions: Standard