Ogre Mummy

Large Undead — CR 4

Realmshelps (RH)3.5
Hit Dice
4d12 (26 hp)
Initiative
-2
Speed
20 ft, 20 ft.
Armor Class
20, touch 7, flat-footed 20
Base Attack / Grapple
+7/+7
Attack
Slam +11 melee; Huge greatclub +12 melee Full Attack: Slam +11 melee; Huge greatclub +12 melee
STR
27
DEX
6
INT
2
WIS
14
CHA
11
Fort / Ref / Will
+4 / -1 / +3
Challenge Rating
4
Alignment
Always lawful evil

Special Abilities

DR 5/magicDespairmummy rot

Ogre Mummy* (CR 4)

Large Undead
Alignment: Always lawful evil
Initiative: -2 (Dex); Senses: Listen +4 and Spot +1

AC: 20 (-2 size, -2 Dex, +13 natural), touch 7, flat-footed 20
Hit Dice: 4d12 (26 hp); DR: 5/magic
Fort +4, Ref -1, Will +3 Speed: 20 ft.
Space: 5 ft./10 ft.
Base Attack +7; Grapple +7
Attack: Slam +11 melee; Huge greatclub +12 melee
Full Attack: Slam +11 melee; Huge greatclub +12 melee
Damage: Slam 1d8+12 and mummy rot; Huge greatclub 2d6+12
Special Attacks/Actions: Despair, mummy rot Abilities: Str 27, Dex 6, Con -, Int 2, Wis 14, Cha 11
Special Qualities: Undead, resistant to blows, fire vulnerability
Feats: Weapon Focus (greatclub)
Skills: Climb +10, Listen +4, and Spot +1
Advancement: By character class Climate/Terrain: Any
Organization: Solitary, wardens (2-4), or guardians (6-10)
Treasure/Possessions: Standard

Description

Ogre Mummy* (CR 4)

Large Undead
Alignment: Always lawful evil
Initiative: -2 (Dex); Senses: Listen +4 and Spot +1

AC: 20 (-2 size, -2 Dex, +13 natural), touch 7, flat-footed 20
Hit Dice: 4d12 (26 hp); DR: 5/magic
Fort +4, Ref -1, Will +3 Speed: 20 ft.
Space: 5 ft./10 ft.
Base Attack +7; Grapple +7
Attack: Slam +11 melee; Huge greatclub +12 melee
Full Attack: Slam +11 melee; Huge greatclub +12 melee
Damage: Slam 1d8+12 and mummy rot; Huge greatclub 2d6+12
Special Attacks/Actions: Despair, mummy rot Abilities: Str 27, Dex 6, Con -, Int 2, Wis 14, Cha 11
Special Qualities: Undead, resistant to blows, fire vulnerability
Feats: Weapon Focus (greatclub)
Skills: Climb +10, Listen +4, and Spot +1
Advancement: By character class Climate/Terrain: Any
Organization: Solitary, wardens (2-4), or guardians (6-10)
Treasure/Possessions: Standard

Combat

Ogre Mummy* (CR 4)

Large Undead
Alignment: Always lawful evil
Initiative: -2 (Dex); Senses: Listen +4 and Spot +1

AC: 20 (-2 size, -2 Dex, +13 natural), touch 7, flat-footed 20
Hit Dice: 4d12 (26 hp); DR: 5/magic
Fort +4, Ref -1, Will +3 Speed: 20 ft.
Space: 5 ft./10 ft.
Base Attack +7; Grapple +7
Attack: Slam +11 melee; Huge greatclub +12 melee
Full Attack: Slam +11 melee; Huge greatclub +12 melee
Damage: Slam 1d8+12 and mummy rot; Huge greatclub 2d6+12
Special Attacks/Actions: Despair, mummy rot Abilities: Str 27, Dex 6, Con -, Int 2, Wis 14, Cha 11
Special Qualities: Undead, resistant to blows, fire vulnerability
Feats: Weapon Focus (greatclub)
Skills: Climb +10, Listen +4, and Spot +1
Advancement: By character class Climate/Terrain: Any
Organization: Solitary, wardens (2-4), or guardians (6-10)
Treasure/Possessions: Standard