Ogre Mage Scion of Kyuss

Large Undead — CR 10

Realmshelps (RH)3.5
Hit Dice
5d12+3 (35 hp)
Initiative
+4
Speed
30 ft, 30 ft., fly 40 ft. (good)
Armor Class
18, touch 9, flat-footed 18
Base Attack / Grapple
+2/+15
Attack
Greatsword +11 melee; slam +11 melee; or longbow +2 ranged
STR
29
DEX
10
INT
16
WIS
16
CHA
23
Fort / Ref / Will
+4 / +1 / +4
Challenge Rating
10
Alignment
Always chaotic evil
Spell Resistance
18

Special Abilities

Create spawnfear auraimplant wormspell-like abilitiesworm expulsion

Feats

Ogre Mage Scion of Kyuss* (CR 10)

Large Undead
Alignment: Always chaotic evil
Initiative: +4 (Improved Initiative); Senses: darkvision (60-foot range), Listen +8, and Spot +8
Languages: Giant and Common

AC: 18 (-1 size, +5 natural, +4 chain shirt), touch 9, flat-footed 18
Hit Dice: 5d12+3 (35 hp)
Fort +4, Ref +1, Will +4 Speed: 30 ft., fly 40 ft. (good)
Space: 5 ft./5 ft.
Base Attack +2; Grapple +15
Attack: Greatsword +11 melee; slam +11 melee; or longbow +2 ranged
Damage: Greatsword 2d8+13, slam 1d8+13, longbow 1d10
Special Attacks/Actions: Create spawn, fear aura, implant worm, spell-like abilities, worm expulsion Abilities: Str 29, Dex 10, Con -, Int 16, Wis 16, Cha 23
Special Qualities: Fast healing 5, flight, regeneration 2, SR 18, +4 turn resistance
Feats: Alertness; Improved Initiative; Toughness
Skills: Concentration +3, Listen +8, Spellcraft +5, and Spot +8
Advancement: By character class Climate/Terrain: Any
Organization: Solitary, pair, or brood (3-4 plus 1-4 spawn of Kyuss)
Treasure/Possessions: Double standard

Description

Ogre Mage Scion of Kyuss* (CR 10)

Large Undead
Alignment: Always chaotic evil
Initiative: +4 (Improved Initiative); Senses: darkvision (60-foot range), Listen +8, and Spot +8
Languages: Giant and Common

AC: 18 (-1 size, +5 natural, +4 chain shirt), touch 9, flat-footed 18
Hit Dice: 5d12+3 (35 hp)
Fort +4, Ref +1, Will +4 Speed: 30 ft., fly 40 ft. (good)
Space: 5 ft./5 ft.
Base Attack +2; Grapple +15
Attack: Greatsword +11 melee; slam +11 melee; or longbow +2 ranged
Damage: Greatsword 2d8+13, slam 1d8+13, longbow 1d10
Special Attacks/Actions: Create spawn, fear aura, implant worm, spell-like abilities, worm expulsion Abilities: Str 29, Dex 10, Con -, Int 16, Wis 16, Cha 23
Special Qualities: Fast healing 5, flight, regeneration 2, SR 18, +4 turn resistance
Feats: Alertness; Improved Initiative; Toughness
Skills: Concentration +3, Listen +8, Spellcraft +5, and Spot +8
Advancement: By character class Climate/Terrain: Any
Organization: Solitary, pair, or brood (3-4 plus 1-4 spawn of Kyuss)
Treasure/Possessions: Double standard

Combat

Ogre Mage Scion of Kyuss* (CR 10)

Large Undead
Alignment: Always chaotic evil
Initiative: +4 (Improved Initiative); Senses: darkvision (60-foot range), Listen +8, and Spot +8
Languages: Giant and Common

AC: 18 (-1 size, +5 natural, +4 chain shirt), touch 9, flat-footed 18
Hit Dice: 5d12+3 (35 hp)
Fort +4, Ref +1, Will +4 Speed: 30 ft., fly 40 ft. (good)
Space: 5 ft./5 ft.
Base Attack +2; Grapple +15
Attack: Greatsword +11 melee; slam +11 melee; or longbow +2 ranged
Damage: Greatsword 2d8+13, slam 1d8+13, longbow 1d10
Special Attacks/Actions: Create spawn, fear aura, implant worm, spell-like abilities, worm expulsion Abilities: Str 29, Dex 10, Con -, Int 16, Wis 16, Cha 23
Special Qualities: Fast healing 5, flight, regeneration 2, SR 18, +4 turn resistance
Feats: Alertness; Improved Initiative; Toughness
Skills: Concentration +3, Listen +8, Spellcraft +5, and Spot +8
Advancement: By character class Climate/Terrain: Any
Organization: Solitary, pair, or brood (3-4 plus 1-4 spawn of Kyuss)
Treasure/Possessions: Double standard