Ogre Mage Scion of Kyuss
Large Undead — CR 10
- Hit Dice
- 5d12+3 (35 hp)
- Initiative
- +4
- Speed
- 30 ft, 30 ft., fly 40 ft. (good)
- Armor Class
- 18, touch 9, flat-footed 18
- Base Attack / Grapple
- +2/+15
- Attack
- Greatsword +11 melee; slam +11 melee; or longbow +2 ranged
- STR
- 29
- DEX
- 10
- INT
- 16
- WIS
- 16
- CHA
- 23
- Fort / Ref / Will
- +4 / +1 / +4
- Challenge Rating
- 10
- Alignment
- Always chaotic evil
- Spell Resistance
- 18
Special Abilities
Create spawnfear auraimplant wormspell-like abilitiesworm expulsion
Feats
Ogre Mage Scion of Kyuss* (CR 10)
Large Undead
Alignment: Always chaotic evil
Initiative: +4 (Improved Initiative); Senses: darkvision (60-foot range), Listen +8, and Spot +8
Languages: Giant and Common
Hit Dice: 5d12+3 (35 hp)
Fort +4, Ref +1, Will +4 Speed: 30 ft., fly 40 ft. (good)
Space: 5 ft./5 ft.
Base Attack +2; Grapple +15
Attack: Greatsword +11 melee; slam +11 melee; or longbow +2 ranged
Damage: Greatsword 2d8+13, slam 1d8+13, longbow 1d10
Special Attacks/Actions: Create spawn, fear aura, implant worm, spell-like abilities, worm expulsion Abilities: Str 29, Dex 10, Con -, Int 16, Wis 16, Cha 23
Special Qualities: Fast healing 5, flight, regeneration 2, SR 18, +4 turn resistance
Feats: Alertness; Improved Initiative; Toughness
Skills: Concentration +3, Listen +8, Spellcraft +5, and Spot +8
Advancement: By character class Climate/Terrain: Any
Organization: Solitary, pair, or brood (3-4 plus 1-4 spawn of Kyuss)
Treasure/Possessions: Double standard
Description
Ogre Mage Scion of Kyuss* (CR 10)
Large Undead
Alignment: Always chaotic evil
Initiative: +4 (Improved Initiative); Senses: darkvision (60-foot range), Listen +8, and Spot +8
Languages: Giant and Common
Hit Dice: 5d12+3 (35 hp)
Fort +4, Ref +1, Will +4 Speed: 30 ft., fly 40 ft. (good)
Space: 5 ft./5 ft.
Base Attack +2; Grapple +15
Attack: Greatsword +11 melee; slam +11 melee; or longbow +2 ranged
Damage: Greatsword 2d8+13, slam 1d8+13, longbow 1d10
Special Attacks/Actions: Create spawn, fear aura, implant worm, spell-like abilities, worm expulsion Abilities: Str 29, Dex 10, Con -, Int 16, Wis 16, Cha 23
Special Qualities: Fast healing 5, flight, regeneration 2, SR 18, +4 turn resistance
Feats: Alertness; Improved Initiative; Toughness
Skills: Concentration +3, Listen +8, Spellcraft +5, and Spot +8
Advancement: By character class Climate/Terrain: Any
Organization: Solitary, pair, or brood (3-4 plus 1-4 spawn of Kyuss)
Treasure/Possessions: Double standard
Combat
Ogre Mage Scion of Kyuss* (CR 10)
Large Undead
Alignment: Always chaotic evil
Initiative: +4 (Improved Initiative); Senses: darkvision (60-foot range), Listen +8, and Spot +8
Languages: Giant and Common
Hit Dice: 5d12+3 (35 hp)
Fort +4, Ref +1, Will +4 Speed: 30 ft., fly 40 ft. (good)
Space: 5 ft./5 ft.
Base Attack +2; Grapple +15
Attack: Greatsword +11 melee; slam +11 melee; or longbow +2 ranged
Damage: Greatsword 2d8+13, slam 1d8+13, longbow 1d10
Special Attacks/Actions: Create spawn, fear aura, implant worm, spell-like abilities, worm expulsion Abilities: Str 29, Dex 10, Con -, Int 16, Wis 16, Cha 23
Special Qualities: Fast healing 5, flight, regeneration 2, SR 18, +4 turn resistance
Feats: Alertness; Improved Initiative; Toughness
Skills: Concentration +3, Listen +8, Spellcraft +5, and Spot +8
Advancement: By character class Climate/Terrain: Any
Organization: Solitary, pair, or brood (3-4 plus 1-4 spawn of Kyuss)
Treasure/Possessions: Double standard