Ogre Mage, Entropic
Large Outsider (Augmented Giant, Extraplanar) — CR 10
- Hit Dice
- 5d8+20 (42 hp)
- Initiative
- +4
- Speed
- 40 ft, 40 ft., fly 40 ft. (good)
- Armor Class
- 18, touch 9, flat-footed 18
- Base Attack / Grapple
- +3/+12
- Attack
- Greatsword +7 melee or longbow +2 ranged or negative energy ray +2 ranged Full Attack: Greatsword +7 melee (3d6+7/19-20) or longbow +2 ranged (2d6/x3)
- STR
- 21
- DEX
- 10
- CON
- 19
- INT
- 14
- WIS
- 14
- CHA
- 19
- Fort / Ref / Will
- +7 / +1 / +3
- Challenge Rating
- 10
- Alignment
- Usually lawful evil
- Level Adjustment
- +9
- Spell Resistance
- 19
Special Abilities
Spell-like abilities
Feats
Ogre Mage, Entropic* (CR 10)
Large Outsider (Augmented Giant and Extraplanar)
Alignment: Usually lawful evil
Initiative: +4; Senses: darkvision 90 ft., low-light vision, Listen +10, and Spot +10
Hit Dice: 5d8+20 (42 hp)
Fort +7, Ref +1, Will +3 Speed: 40 ft., fly 40 ft. (good)
Space: 10 ft./10 ft.
Base Attack +3; Grapple +12
Attack: Greatsword +7 melee or longbow +2 ranged or negative energy ray +2 ranged
Full Attack: Greatsword +7 melee (3d6+7/19-20) or longbow +2 ranged (2d6/x3)
Damage: Greatsword 3d6+7/19-20, longbow 2d6/x3, negative energy ray 1d4+4 negative energy
Special Attacks/Actions: Spell-like abilities Abilities: Str 21, Dex 10, Con 19, Int 14, Wis 14, Cha 19
Special Qualities: negative adaptation, negative energy aura, outsider traits, regeneration 5, SR 19 (20 against positive energy)
Feats: Combat Expertise; Improved Initiative
Skills: Concentration +14, Listen +10, Spellcraft +10, and Spot +10
Advancement: By character class
Level Adjustment: +9 Climate/Terrain: Negative Energy Plane
Organization: Solitary
Treasure/Possessions: Double standard
Description
Ogre Mage, Entropic* (CR 10)
Large Outsider (Augmented Giant and Extraplanar)
Alignment: Usually lawful evil
Initiative: +4; Senses: darkvision 90 ft., low-light vision, Listen +10, and Spot +10
Hit Dice: 5d8+20 (42 hp)
Fort +7, Ref +1, Will +3 Speed: 40 ft., fly 40 ft. (good)
Space: 10 ft./10 ft.
Base Attack +3; Grapple +12
Attack: Greatsword +7 melee or longbow +2 ranged or negative energy ray +2 ranged
Full Attack: Greatsword +7 melee (3d6+7/19-20) or longbow +2 ranged (2d6/x3)
Damage: Greatsword 3d6+7/19-20, longbow 2d6/x3, negative energy ray 1d4+4 negative energy
Special Attacks/Actions: Spell-like abilities Abilities: Str 21, Dex 10, Con 19, Int 14, Wis 14, Cha 19
Special Qualities: negative adaptation, negative energy aura, outsider traits, regeneration 5, SR 19 (20 against positive energy)
Feats: Combat Expertise; Improved Initiative
Skills: Concentration +14, Listen +10, Spellcraft +10, and Spot +10
Advancement: By character class
Level Adjustment: +9 Climate/Terrain: Negative Energy Plane
Organization: Solitary
Treasure/Possessions: Double standard
Combat
Ogre Mage, Entropic* (CR 10)
Large Outsider (Augmented Giant and Extraplanar)
Alignment: Usually lawful evil
Initiative: +4; Senses: darkvision 90 ft., low-light vision, Listen +10, and Spot +10
Hit Dice: 5d8+20 (42 hp)
Fort +7, Ref +1, Will +3 Speed: 40 ft., fly 40 ft. (good)
Space: 10 ft./10 ft.
Base Attack +3; Grapple +12
Attack: Greatsword +7 melee or longbow +2 ranged or negative energy ray +2 ranged
Full Attack: Greatsword +7 melee (3d6+7/19-20) or longbow +2 ranged (2d6/x3)
Damage: Greatsword 3d6+7/19-20, longbow 2d6/x3, negative energy ray 1d4+4 negative energy
Special Attacks/Actions: Spell-like abilities Abilities: Str 21, Dex 10, Con 19, Int 14, Wis 14, Cha 19
Special Qualities: negative adaptation, negative energy aura, outsider traits, regeneration 5, SR 19 (20 against positive energy)
Feats: Combat Expertise; Improved Initiative
Skills: Concentration +14, Listen +10, Spellcraft +10, and Spot +10
Advancement: By character class
Level Adjustment: +9 Climate/Terrain: Negative Energy Plane
Organization: Solitary
Treasure/Possessions: Double standard