Ogre Mage, Entropic

Large Outsider (Augmented Giant, Extraplanar) — CR 10

Realmshelps (RH)3.5
Hit Dice
5d8+20 (42 hp)
Initiative
+4
Speed
40 ft, 40 ft., fly 40 ft. (good)
Armor Class
18, touch 9, flat-footed 18
Base Attack / Grapple
+3/+12
Attack
Greatsword +7 melee or longbow +2 ranged or negative energy ray +2 ranged Full Attack: Greatsword +7 melee (3d6+7/19-20) or longbow +2 ranged (2d6/x3)
STR
21
DEX
10
CON
19
INT
14
WIS
14
CHA
19
Fort / Ref / Will
+7 / +1 / +3
Challenge Rating
10
Alignment
Usually lawful evil
Level Adjustment
+9
Spell Resistance
19

Special Abilities

Spell-like abilities

Feats

Ogre Mage, Entropic* (CR 10)

Large Outsider (Augmented Giant and Extraplanar)
Alignment: Usually lawful evil
Initiative: +4; Senses: darkvision 90 ft., low-light vision, Listen +10, and Spot +10

AC: 18 (-1 size, +5 natural, +4 chain shirt), touch 9, flat-footed 18
Hit Dice: 5d8+20 (42 hp)
Fort +7, Ref +1, Will +3 Speed: 40 ft., fly 40 ft. (good)
Space: 10 ft./10 ft.
Base Attack +3; Grapple +12
Attack: Greatsword +7 melee or longbow +2 ranged or negative energy ray +2 ranged
Full Attack: Greatsword +7 melee (3d6+7/19-20) or longbow +2 ranged (2d6/x3)
Damage: Greatsword 3d6+7/19-20, longbow 2d6/x3, negative energy ray 1d4+4 negative energy
Special Attacks/Actions: Spell-like abilities Abilities: Str 21, Dex 10, Con 19, Int 14, Wis 14, Cha 19
Special Qualities: negative adaptation, negative energy aura, outsider traits, regeneration 5, SR 19 (20 against positive energy)
Feats: Combat Expertise; Improved Initiative
Skills: Concentration +14, Listen +10, Spellcraft +10, and Spot +10
Advancement: By character class
Level Adjustment: +9 Climate/Terrain: Negative Energy Plane
Organization: Solitary
Treasure/Possessions: Double standard

Description

Ogre Mage, Entropic* (CR 10)

Large Outsider (Augmented Giant and Extraplanar)
Alignment: Usually lawful evil
Initiative: +4; Senses: darkvision 90 ft., low-light vision, Listen +10, and Spot +10

AC: 18 (-1 size, +5 natural, +4 chain shirt), touch 9, flat-footed 18
Hit Dice: 5d8+20 (42 hp)
Fort +7, Ref +1, Will +3 Speed: 40 ft., fly 40 ft. (good)
Space: 10 ft./10 ft.
Base Attack +3; Grapple +12
Attack: Greatsword +7 melee or longbow +2 ranged or negative energy ray +2 ranged
Full Attack: Greatsword +7 melee (3d6+7/19-20) or longbow +2 ranged (2d6/x3)
Damage: Greatsword 3d6+7/19-20, longbow 2d6/x3, negative energy ray 1d4+4 negative energy
Special Attacks/Actions: Spell-like abilities Abilities: Str 21, Dex 10, Con 19, Int 14, Wis 14, Cha 19
Special Qualities: negative adaptation, negative energy aura, outsider traits, regeneration 5, SR 19 (20 against positive energy)
Feats: Combat Expertise; Improved Initiative
Skills: Concentration +14, Listen +10, Spellcraft +10, and Spot +10
Advancement: By character class
Level Adjustment: +9 Climate/Terrain: Negative Energy Plane
Organization: Solitary
Treasure/Possessions: Double standard

Combat

Ogre Mage, Entropic* (CR 10)

Large Outsider (Augmented Giant and Extraplanar)
Alignment: Usually lawful evil
Initiative: +4; Senses: darkvision 90 ft., low-light vision, Listen +10, and Spot +10

AC: 18 (-1 size, +5 natural, +4 chain shirt), touch 9, flat-footed 18
Hit Dice: 5d8+20 (42 hp)
Fort +7, Ref +1, Will +3 Speed: 40 ft., fly 40 ft. (good)
Space: 10 ft./10 ft.
Base Attack +3; Grapple +12
Attack: Greatsword +7 melee or longbow +2 ranged or negative energy ray +2 ranged
Full Attack: Greatsword +7 melee (3d6+7/19-20) or longbow +2 ranged (2d6/x3)
Damage: Greatsword 3d6+7/19-20, longbow 2d6/x3, negative energy ray 1d4+4 negative energy
Special Attacks/Actions: Spell-like abilities Abilities: Str 21, Dex 10, Con 19, Int 14, Wis 14, Cha 19
Special Qualities: negative adaptation, negative energy aura, outsider traits, regeneration 5, SR 19 (20 against positive energy)
Feats: Combat Expertise; Improved Initiative
Skills: Concentration +14, Listen +10, Spellcraft +10, and Spot +10
Advancement: By character class
Level Adjustment: +9 Climate/Terrain: Negative Energy Plane
Organization: Solitary
Treasure/Possessions: Double standard