Octopus, Giant
Large Animal (Aquatic) — CR 8
- Hit Dice
- 8d8+11 (47 hp)
- Initiative
- +2
- Speed
- Swim 30 ft
- Armor Class
- 18, touch 11, flat-footed 16
- Base Attack / Grapple
- +6/+15
- Attack
- Tentacle +10 melee (1d4+5)
- Full Attack
- 8 tentacles +10 melee (1d4+5) and bite +5 melee (1d8+2)
- STR
- 20
- DEX
- 15
- CON
- 13
- INT
- 2
- WIS
- 12
- CHA
- 3
- Fort / Ref / Will
- +7 / +8 / +3
- Challenge Rating
- 8
- Alignment
- Always Neutral
- Organization
- Solitary
- Treasure
- None
- Environment
- Aquatic
- Level Adjustment
- —
Special Abilities
Feats
These creatures are aggressive and territorial hunters, with arms reaching 10 feet or more in length. Their tentacles are studded with barbs and sharp-edged suckers.
Description
These creatures are aggressive and territorial hunters, with arms reaching 10 feet or more in length. Their tentacles are studded with barbs and sharp-edged suckers.
Combat
An opponent can attack a giant octopus’s tentacles with a sunder attempt as if they were weapons. A giant octopus’s tentacles have 10 hit points each. If a giant octopus is currently grappling a target with the tentacle that is being attacked, it usually uses another limb to make its attack of opportunity against the opponent making the sunder attempt. Severing one of a giant octopus’s tentacles deals 5 points of damage to the creature. A giant octopus usually withdraws from combat if it loses four tentacles. The creature regrows severed limbs in 1d10+10 days.
Constrict (Ex): A giant octopus deals 2d8+6 points of damage with a successful grapple check.
Improved Grab (Ex): To use this ability, a giant octopus must hit an opponent of any size with a tentacle attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.
Ink Cloud (Ex): A giant octopus can emit a cloud of jet-black ink 20 feet high by 20 feet wide by 20 feet long once per minute as a free action. The cloud provides total concealment, which the octopus normally uses to escape a losing fight. All vision within the cloud is obscured.
Jet (Ex): A giant octopus can jet backward once per round as a full-round action, at a speed of 200 feet. It must move in a straight line, but does not provoke attacks of opportunity while jetting.
Skills: A giant octopus can change colors, giving it a +4 racial bonus on Hide checks.
A giant octopus also can squeeze and contort its body, giving it a +10 racial bonus on Escape Artist checks.
A giant octopus has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.