O'bati

Small Humanoid (Reptilian) — CR 1

()Updated 3.5

O'bati is a D&D 3.5 monster from —. CR 1, HD 1d8+1 (5 hp).

Hit Dice
1d8+1 (5 hp)
Initiative
+1
Speed
land 30 ft, 30 ft., climb 20 ft.
Base Attack / Grapple
+1/-3
Attack
bite +2 melee or longspear +2 melee or longbow +4 ranged
Full Attack
bite +2 melee or longspear +2 melee or longbow +4 ranged
STR
11
DEX
13
CON
12
INT
10
WIS
9
CHA
8
Fort / Ref / Will
+3 / +1 / -1
Challenge Rating
1
Alignment
Usually neutral
Organization
Solitary, pair, band (3-4), cluster (6-12 plus 50% noncombatants plus 1 leader of 3rd-6th level), or tribe (20-50 plus 2 lieutenants of 3rd-6th level and 1 leader of 5th-10th level)
Treasure
Standard
Level Adjustment
+2

Special Abilities

Whenever possible, o'bati coordinate their attacks, surrounding their opponents and peppering them with arrows tipped with poison harvested from their own skins. They prefer to move in, launch a couple of volleys of arrows, then fade back into the surrounding trees to allow their poison time to work. O'bati are extremely patient, and they are quite capable of employing such hit-and-run tactics for hours until their enemies are exhausted. Furthermore, the effectiveness of the o'bati's poison increases with its concentration in the body of the target. Every time a creature comes into contact with the venom (either via arrows or its own natural or through unarmed attacks) over the course of a 24-hour period, the save DC increases by +1 (max DC 10 + o'bati's racial HD + 4). The save DCs are Constitution-based. Reptilian Subtype These creatures are scaly and usually cold-blooded. The reptilian subtype is only used to describe a set of humanoid races, not all animals and monsters that are truly reptiles.

Description

Whenever possible, o'bati coordinate their attacks, surrounding their opponents and peppering them with arrows tipped with poison harvested from their own skins. They prefer to move in, launch a couple of volleys of arrows, then fade back into the surrounding trees to allow their poison time to work. O'bati are extremely patient, and they are quite capable of employing such hit-and-run tactics for hours until their enemies are exhausted. Furthermore, the effectiveness of the o'bati's poison increases with its concentration in the body of the target. Every time a creature comes into contact with the venom (either via arrows or its own natural or through unarmed attacks) over the course of a 24-hour period, the save DC increases by +1 (max DC 10 + o'bati's racial HD + 4). The save DCs are Constitution-based. Reptilian Subtype These creatures are scaly and usually cold-blooded. The reptilian subtype is only used to describe a set of humanoid races, not all animals and monsters that are truly reptiles.