Nyth

Small Aberration — CR 5

()Updated 3.5

Nyth is a D&D 3.5 monster from —. CR 5, HD 7d8 (31 hp).

Hit Dice
7d8 (31 hp)
Initiative
+9
Speed
fly 50 ft, Fly 50 ft. (perfect)
Base Attack / Grapple
+5/-1
Attack
Bite +15 melee
Full Attack
Bite +15 melee
STR
6
DEX
28
CON
10
INT
13
WIS
17
CHA
13
Fort / Ref / Will
+2 / +13 / +8
Challenge Rating
5
Alignment
Usually lawful evil
Organization
Solitary
Treasure
None
Level Adjustment
+10
Spell Resistance
15

Special Abilities

Magic MissileInvisibilityAbsorb EnergyReflect Magic MissilesImmune to Mental InfluenceSilence

Feats

When a nyth exceeds 60 hit points, it fissures into two smaller nyths, a process that creates explosive bursts of light and discharges of magic missiles in random directions (all living creatures within 30 feet are struck by 1d3 missiles each). The result is two nyths of average size (30 hp each). Nyths bite prey that they can hit (often hiding with the sun behind them), but their major weapon is their magic missile attack.

Description

When a nyth exceeds 60 hit points, it fissures into two smaller nyths, a process that creates explosive bursts of light and discharges of magic missiles in random directions (all living creatures within 30 feet are struck by 1d3 missiles each). The result is two nyths of average size (30 hp each). Nyths bite prey that they can hit (often hiding with the sun behind them), but their major weapon is their magic missile attack.