Norker

Small Humanoid (Goblinoid) — CR 1

()Updated 3.5

Norker is a D&D 3.5 monster from —. CR 1, HD 1d8+2 (6 hp).

Hit Dice
1d8+2 (6 hp)
Initiative
+1
Speed
land 30 ft, 30 ft.
Base Attack / Grapple
+1/-2
Attack
Club +3 melee or javelin +3 ranged
Full Attack
Club +3 melee and bite -2 melee or javelin +3 ranged
STR
13
DEX
13
CON
14
INT
8
WIS
7
CHA
6
Fort / Ref / Will
+6 / +1 / -2
Challenge Rating
1
Alignment
Usually chaotic evil
Organization
Gang (4-9), or band (10-40 plus 50% non-combatants plus 1 3rd-level boss per 20 adults and one leader of 4th-6th level)
Treasure
Standard
Level Adjustment
+1

Feats

Norkers enjoy swarming tactics. Their weapons are simple and crudely made, but they are not averse to taking better weapons from their fallen foes. When bullied into submission by hobgoblins they can use basic military tactics, but they lapse into their old ways when not supervised. Goblinoid Subtype Goblinoids are stealthy humanoids who live by hunting and raiding and who all speak Goblin.

Description

Norkers enjoy swarming tactics. Their weapons are simple and crudely made, but they are not averse to taking better weapons from their fallen foes. When bullied into submission by hobgoblins they can use basic military tactics, but they lapse into their old ways when not supervised. Goblinoid Subtype Goblinoids are stealthy humanoids who live by hunting and raiding and who all speak Goblin.