Norker
Small Humanoid (Goblinoid) — CR 1
Norker is a D&D 3.5 monster from —. CR 1, HD 1d8+2 (6 hp).
- Hit Dice
- 1d8+2 (6 hp)
- Initiative
- +1
- Speed
- land 30 ft, 30 ft.
- Base Attack / Grapple
- +1/-2
- Attack
- Club +3 melee or javelin +3 ranged
- Full Attack
- Club +3 melee and bite -2 melee or javelin +3 ranged
- STR
- 13
- DEX
- 13
- CON
- 14
- INT
- 8
- WIS
- 7
- CHA
- 6
- Fort / Ref / Will
- +6 / +1 / -2
- Challenge Rating
- 1
- Alignment
- Usually chaotic evil
- Organization
- Gang (4-9), or band (10-40 plus 50% non-combatants plus 1 3rd-level boss per 20 adults and one leader of 4th-6th level)
- Treasure
- Standard
- Level Adjustment
- +1
Feats
Description
Norkers enjoy swarming tactics. Their weapons are simple and crudely made, but they are not averse to taking better weapons from their fallen foes. When bullied into submission by hobgoblins they can use basic military tactics, but they lapse into their old ways when not supervised.
Goblinoid Subtype
Goblinoids are stealthy humanoids who live by hunting and raiding and who all speak Goblin.