Nimblewright
Medium Construct — CR 7
Nimblewright is a D&D 3.5 monster from —. CR 7, HD 10d10+20 (75 hp).
- Hit Dice
- 10d10+20 (75 hp)
- Initiative
- +7
- Speed
- land 40 ft, 40 ft.
- Base Attack / Grapple
- +7/+2
- Attack
- 2 rapier-hands +11 melee
- Full Attack
- 2 rapier-hands +11 melee
- STR
- 19
- DEX
- 24
- INT
- 10
- WIS
- 17
- CHA
- 19
- Fort / Ref / Will
- +3 / +10 / +6
- Challenge Rating
- 7
- Alignment
- Always chaotic
- Organization
- Solitary
- Treasure
- Standard
- Level Adjustment
- +6
- Spell Resistance
- 27
Special Abilities
Tripping ThrustAugmented Critical
Feats
Description
A nimblewright is an extremely dexterous combatant. In battle, it brings to bear all of its special fighting skills to deprive opponents of their weapons before running them through. If a nimblewright has ample warning of a fight, it enhances its combat skills with cat's grace and haste before joining melee. The monster fights with two rapiers that are actually parts of its body. These rapiers are treated as natural weapons. When not in use, the weapons fold into its forearms. A nimblewright can fully deploy both rapiers as a free action.