Nimblewright

Medium Construct — CR 7

()Updated 3.5

Nimblewright is a D&D 3.5 monster from —. CR 7, HD 10d10+20 (75 hp).

Hit Dice
10d10+20 (75 hp)
Initiative
+7
Speed
land 40 ft, 40 ft.
Base Attack / Grapple
+7/+2
Attack
2 rapier-hands +11 melee
Full Attack
2 rapier-hands +11 melee
STR
19
DEX
24
INT
10
WIS
17
CHA
19
Fort / Ref / Will
+3 / +10 / +6
Challenge Rating
7
Alignment
Always chaotic
Organization
Solitary
Treasure
Standard
Level Adjustment
+6
Spell Resistance
27

Special Abilities

Tripping ThrustAugmented Critical

Feats

A nimblewright is an extremely dexterous combatant. In battle, it brings to bear all of its special fighting skills to deprive opponents of their weapons before running them through. If a nimblewright has ample warning of a fight, it enhances its combat skills with cat's grace and haste before joining melee. The monster fights with two rapiers that are actually parts of its body. These rapiers are treated as natural weapons. When not in use, the weapons fold into its forearms. A nimblewright can fully deploy both rapiers as a free action.

Description

A nimblewright is an extremely dexterous combatant. In battle, it brings to bear all of its special fighting skills to deprive opponents of their weapons before running them through. If a nimblewright has ample warning of a fight, it enhances its combat skills with cat's grace and haste before joining melee. The monster fights with two rapiers that are actually parts of its body. These rapiers are treated as natural weapons. When not in use, the weapons fold into its forearms. A nimblewright can fully deploy both rapiers as a free action.