Nezumi

Medium Humanoid (Nezumi) — CR 1

()Updated 3.5

Nezumi is a D&D 3.5 monster from —. CR 1, HD 1d8+2 (6 hp).

Hit Dice
1d8+2 (6 hp)
Initiative
+0
Speed
land 40 ft, 40 ft.
Base Attack / Grapple
+0/-5
Attack
Nagamaki +3 melee; or unarmed strike +2 melee or composite shortbow +1 ranged
Full Attack
Nagamaki +3 melee; or unarmed strike +3 melee or composite shortbow +1 ranged
STR
13
DEX
11
CON
14
INT
10
WIS
9
CHA
6
Fort / Ref / Will
+4 / +0 / -1
Challenge Rating
1
Alignment
Usually chaotic neutral
Organization
Solitary, team (2-9), band (10-60), or pack (76-95)
Treasure
Standard
Level Adjustment

Special Abilities

Nezumi Traits
Low-light Vision: Nezumi can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions poor illumination. They retain the ability to distinguish color and detail under these conditions.+2 racial bonus on Hide and Move Silently checks. Nezumi are naturally stealthy.+2 racial bonus on saving throws against poison and disease. Nezumi are resistant to illness and toxins.Immune to the Shadowlands Taint: Nezumi can never have Taint score, and suffer no ill effects from exposure to the Shadowlands. They can still be harmed by effects such a the cloud of Taint spell or the special attacks of Shadowland creatures, however.Keen Scent: Nezumi have a better sense of smell than humans do, and are often more able to distinguish humans from each other by scent than by sight. As a feat, a nezumi with a Wisdom of 11 or higher can take Scent, which is equivalent to the special ability described in the DUNGEON MASTER'S Guide.

Description

Low-light Vision: Nezumi can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions poor illumination. They retain the ability to distinguish color and detail under these conditions.+2 racial bonus on Hide and Move Silently checks. Nezumi are naturally stealthy.+2 racial bonus on saving throws against poison and disease. Nezumi are resistant to illness and toxins.Immune to the Shadowlands Taint: Nezumi can never have Taint score, and suffer no ill effects from exposure to the Shadowlands. They can still be harmed by effects such a the cloud of Taint spell or the special attacks of Shadowland creatures, however.Keen Scent: Nezumi have a better sense of smell than humans do, and are often more able to distinguish humans from each other by scent than by sight. As a feat, a nezumi with a Wisdom of 11 or higher can take Scent, which is equivalent to the special ability described in the DUNGEON MASTER'S Guide.