Nether Ogre Mage
Large Undead — CR 9
- Hit Dice
- 5d12+3 (35 hp)
- Initiative
- +5
- Speed
- 15 ft, 15 ft., fly 20 ft. (average)
- Armor Class
- 16, touch 11, flat-footed 10
- Base Attack / Grapple
- +4/+4
- Attack
- 2 claws +9 melee Full Attack: 2 claws +9 melee
- STR
- 25
- DEX
- 12
- INT
- 14
- WIS
- 14
- CHA
- 17
- Fort / Ref / Will
- +4 / +2 / +3
- Challenge Rating
- 9
- Alignment
- Usually lawful evil
Special Abilities
DR 5/magicImproved grabknock backspell-like abilities
Feats
Nether Ogre Mage* (CR 9)
Large Undead
Alignment: Usually lawful evil
Initiative: +5 (Dex, Improved Initiative); Senses: Listen +5 and Spot +2
Hit Dice: 5d12+3 (35 hp); DR: 5/magic
Fort +4, Ref +2, Will +3 Speed: 15 ft., fly 20 ft. (average)
Space: 5 ft./15 ft.
Base Attack +4; Grapple +4
Attack: 2 claws +9 melee
Full Attack: 2 claws +9 melee
Damage: Claw 1d6+7
Special Attacks/Actions: Improved grab, knock back, spell-like abilities Abilities: Str 25, Dex 12, Con -, Int 14, Wis 14, Cha 17
Special Qualities: Electricity vulnerability, glowing eyes, shadowy form
Feats: Dodge; Improved Initiative; Mobility; Toughness
Skills: Climb +9, Concentration +3, Hide +5, Jump +9, Listen +5, Move Silently +3, Spellcraft +4, and Spot +2
Advancement: By character class Climate/Terrain: Any land and underground
Organization: Solitary, pair, gang (2-5) or pack (6-11)
Treasure/Possessions: None
Description
Nether Ogre Mage* (CR 9)
Large Undead
Alignment: Usually lawful evil
Initiative: +5 (Dex, Improved Initiative); Senses: Listen +5 and Spot +2
Hit Dice: 5d12+3 (35 hp); DR: 5/magic
Fort +4, Ref +2, Will +3 Speed: 15 ft., fly 20 ft. (average)
Space: 5 ft./15 ft.
Base Attack +4; Grapple +4
Attack: 2 claws +9 melee
Full Attack: 2 claws +9 melee
Damage: Claw 1d6+7
Special Attacks/Actions: Improved grab, knock back, spell-like abilities Abilities: Str 25, Dex 12, Con -, Int 14, Wis 14, Cha 17
Special Qualities: Electricity vulnerability, glowing eyes, shadowy form
Feats: Dodge; Improved Initiative; Mobility; Toughness
Skills: Climb +9, Concentration +3, Hide +5, Jump +9, Listen +5, Move Silently +3, Spellcraft +4, and Spot +2
Advancement: By character class Climate/Terrain: Any land and underground
Organization: Solitary, pair, gang (2-5) or pack (6-11)
Treasure/Possessions: None
Combat
Nether Ogre Mage* (CR 9)
Large Undead
Alignment: Usually lawful evil
Initiative: +5 (Dex, Improved Initiative); Senses: Listen +5 and Spot +2
Hit Dice: 5d12+3 (35 hp); DR: 5/magic
Fort +4, Ref +2, Will +3 Speed: 15 ft., fly 20 ft. (average)
Space: 5 ft./15 ft.
Base Attack +4; Grapple +4
Attack: 2 claws +9 melee
Full Attack: 2 claws +9 melee
Damage: Claw 1d6+7
Special Attacks/Actions: Improved grab, knock back, spell-like abilities Abilities: Str 25, Dex 12, Con -, Int 14, Wis 14, Cha 17
Special Qualities: Electricity vulnerability, glowing eyes, shadowy form
Feats: Dodge; Improved Initiative; Mobility; Toughness
Skills: Climb +9, Concentration +3, Hide +5, Jump +9, Listen +5, Move Silently +3, Spellcraft +4, and Spot +2
Advancement: By character class Climate/Terrain: Any land and underground
Organization: Solitary, pair, gang (2-5) or pack (6-11)
Treasure/Possessions: None