Nether Hound Ghast
Medium Undead — CR 4
- Hit Dice
- 4d12+3 (29 hp)
- Initiative
- +7
- Speed
- 40 ft, 40 ft., climb 20 ft.
- Armor Class
- 21, touch 15, flat-footed 16
- Base Attack / Grapple
- +2/+7
- Attack
- Bite +7 melee Full Attack: Bite +7 melee and 2 claws +5 melee
- STR
- 21
- DEX
- 21
- INT
- 11
- WIS
- 1
- CHA
- 16
- Fort / Ref / Will
- +1 / +6 / +7
- Challenge Rating
- 4
- Alignment
- Always chaotic evil
Special Abilities
Demon feverghoul feverparalysisstenchsure strikingyowling
Feats
Nether Hound Ghast* (CR 4)
Medium Undead
Alignment: Always chaotic evil
Initiative: +7; Senses: darkvision 60 ft., low-light vision, scent, Listen +9, and Spot +15
Hit Dice: 4d12+3 (29 hp)
Fort +1, Ref +6, Will +7 Speed: 40 ft., climb 20 ft.
Space: 5 ft./5 ft.
Base Attack +2; Grapple +7
Attack: Bite +7 melee
Full Attack: Bite +7 melee and 2 claws +5 melee
Damage: Bite 1d8+5 plus paralysis and diseases, claws 1d4+2 plus paralysis and disease
Special Attacks/Actions: Demon fever, ghoul fever, paralysis, stench, sure striking, yowling Abilities: Str 21, Dex 21, Con -, Int 11, Wis 1, Cha 16 (Ego: 18)
Special Qualities: Acid and fire resistance 5, cold immunity, electricity and sonic resistance 10, +2 turn resistance, undead
Feats: Improved Initiative; Multiattack; Run; Toughness; Track
Skills: Balance +9, Climb +19, Hide +10, Jump +11, Listen +9, Move Silently +10, Search +6, Spot +15, and Survival +9
Advancement: 5-8 HD (Medium) Climate/Terrain: Any
Organization: Solitary, team (2-3), pack (4-12), or hunt (13-30 nether hounds).
Treasure/Possessions: Standard
Description
Nether Hound Ghast* (CR 4)
Medium Undead
Alignment: Always chaotic evil
Initiative: +7; Senses: darkvision 60 ft., low-light vision, scent, Listen +9, and Spot +15
Hit Dice: 4d12+3 (29 hp)
Fort +1, Ref +6, Will +7 Speed: 40 ft., climb 20 ft.
Space: 5 ft./5 ft.
Base Attack +2; Grapple +7
Attack: Bite +7 melee
Full Attack: Bite +7 melee and 2 claws +5 melee
Damage: Bite 1d8+5 plus paralysis and diseases, claws 1d4+2 plus paralysis and disease
Special Attacks/Actions: Demon fever, ghoul fever, paralysis, stench, sure striking, yowling Abilities: Str 21, Dex 21, Con -, Int 11, Wis 1, Cha 16 (Ego: 18)
Special Qualities: Acid and fire resistance 5, cold immunity, electricity and sonic resistance 10, +2 turn resistance, undead
Feats: Improved Initiative; Multiattack; Run; Toughness; Track
Skills: Balance +9, Climb +19, Hide +10, Jump +11, Listen +9, Move Silently +10, Search +6, Spot +15, and Survival +9
Advancement: 5-8 HD (Medium) Climate/Terrain: Any
Organization: Solitary, team (2-3), pack (4-12), or hunt (13-30 nether hounds).
Treasure/Possessions: Standard
Combat
Nether Hound Ghast* (CR 4)
Medium Undead
Alignment: Always chaotic evil
Initiative: +7; Senses: darkvision 60 ft., low-light vision, scent, Listen +9, and Spot +15
Hit Dice: 4d12+3 (29 hp)
Fort +1, Ref +6, Will +7 Speed: 40 ft., climb 20 ft.
Space: 5 ft./5 ft.
Base Attack +2; Grapple +7
Attack: Bite +7 melee
Full Attack: Bite +7 melee and 2 claws +5 melee
Damage: Bite 1d8+5 plus paralysis and diseases, claws 1d4+2 plus paralysis and disease
Special Attacks/Actions: Demon fever, ghoul fever, paralysis, stench, sure striking, yowling Abilities: Str 21, Dex 21, Con -, Int 11, Wis 1, Cha 16 (Ego: 18)
Special Qualities: Acid and fire resistance 5, cold immunity, electricity and sonic resistance 10, +2 turn resistance, undead
Feats: Improved Initiative; Multiattack; Run; Toughness; Track
Skills: Balance +9, Climb +19, Hide +10, Jump +11, Listen +9, Move Silently +10, Search +6, Spot +15, and Survival +9
Advancement: 5-8 HD (Medium) Climate/Terrain: Any
Organization: Solitary, team (2-3), pack (4-12), or hunt (13-30 nether hounds).
Treasure/Possessions: Standard