Nether Hound Ghast

Medium Undead — CR 4

Realmshelps (RH)3.5
Hit Dice
4d12+3 (29 hp)
Initiative
+7
Speed
40 ft, 40 ft., climb 20 ft.
Armor Class
21, touch 15, flat-footed 16
Base Attack / Grapple
+2/+7
Attack
Bite +7 melee Full Attack: Bite +7 melee and 2 claws +5 melee
STR
21
DEX
21
INT
11
WIS
1
CHA
16
Fort / Ref / Will
+1 / +6 / +7
Challenge Rating
4
Alignment
Always chaotic evil

Special Abilities

Demon feverghoul feverparalysisstenchsure strikingyowling

Feats

Nether Hound Ghast* (CR 4)

Medium Undead
Alignment: Always chaotic evil
Initiative: +7; Senses: darkvision 60 ft., low-light vision, scent, Listen +9, and Spot +15

AC: 21 (+5 Dex, +6 natural), touch 15, flat-footed 16
Hit Dice: 4d12+3 (29 hp)
Fort +1, Ref +6, Will +7 Speed: 40 ft., climb 20 ft.
Space: 5 ft./5 ft.
Base Attack +2; Grapple +7
Attack: Bite +7 melee
Full Attack: Bite +7 melee and 2 claws +5 melee
Damage: Bite 1d8+5 plus paralysis and diseases, claws 1d4+2 plus paralysis and disease
Special Attacks/Actions: Demon fever, ghoul fever, paralysis, stench, sure striking, yowling Abilities: Str 21, Dex 21, Con -, Int 11, Wis 1, Cha 16 (Ego: 18)
Special Qualities: Acid and fire resistance 5, cold immunity, electricity and sonic resistance 10, +2 turn resistance, undead
Feats: Improved Initiative; Multiattack; Run; Toughness; Track
Skills: Balance +9, Climb +19, Hide +10, Jump +11, Listen +9, Move Silently +10, Search +6, Spot +15, and Survival +9
Advancement: 5-8 HD (Medium) Climate/Terrain: Any
Organization: Solitary, team (2-3), pack (4-12), or hunt (13-30 nether hounds).
Treasure/Possessions: Standard

Description

Nether Hound Ghast* (CR 4)

Medium Undead
Alignment: Always chaotic evil
Initiative: +7; Senses: darkvision 60 ft., low-light vision, scent, Listen +9, and Spot +15

AC: 21 (+5 Dex, +6 natural), touch 15, flat-footed 16
Hit Dice: 4d12+3 (29 hp)
Fort +1, Ref +6, Will +7 Speed: 40 ft., climb 20 ft.
Space: 5 ft./5 ft.
Base Attack +2; Grapple +7
Attack: Bite +7 melee
Full Attack: Bite +7 melee and 2 claws +5 melee
Damage: Bite 1d8+5 plus paralysis and diseases, claws 1d4+2 plus paralysis and disease
Special Attacks/Actions: Demon fever, ghoul fever, paralysis, stench, sure striking, yowling Abilities: Str 21, Dex 21, Con -, Int 11, Wis 1, Cha 16 (Ego: 18)
Special Qualities: Acid and fire resistance 5, cold immunity, electricity and sonic resistance 10, +2 turn resistance, undead
Feats: Improved Initiative; Multiattack; Run; Toughness; Track
Skills: Balance +9, Climb +19, Hide +10, Jump +11, Listen +9, Move Silently +10, Search +6, Spot +15, and Survival +9
Advancement: 5-8 HD (Medium) Climate/Terrain: Any
Organization: Solitary, team (2-3), pack (4-12), or hunt (13-30 nether hounds).
Treasure/Possessions: Standard

Combat

Nether Hound Ghast* (CR 4)

Medium Undead
Alignment: Always chaotic evil
Initiative: +7; Senses: darkvision 60 ft., low-light vision, scent, Listen +9, and Spot +15

AC: 21 (+5 Dex, +6 natural), touch 15, flat-footed 16
Hit Dice: 4d12+3 (29 hp)
Fort +1, Ref +6, Will +7 Speed: 40 ft., climb 20 ft.
Space: 5 ft./5 ft.
Base Attack +2; Grapple +7
Attack: Bite +7 melee
Full Attack: Bite +7 melee and 2 claws +5 melee
Damage: Bite 1d8+5 plus paralysis and diseases, claws 1d4+2 plus paralysis and disease
Special Attacks/Actions: Demon fever, ghoul fever, paralysis, stench, sure striking, yowling Abilities: Str 21, Dex 21, Con -, Int 11, Wis 1, Cha 16 (Ego: 18)
Special Qualities: Acid and fire resistance 5, cold immunity, electricity and sonic resistance 10, +2 turn resistance, undead
Feats: Improved Initiative; Multiattack; Run; Toughness; Track
Skills: Balance +9, Climb +19, Hide +10, Jump +11, Listen +9, Move Silently +10, Search +6, Spot +15, and Survival +9
Advancement: 5-8 HD (Medium) Climate/Terrain: Any
Organization: Solitary, team (2-3), pack (4-12), or hunt (13-30 nether hounds).
Treasure/Possessions: Standard