Nessian Warhound
Large Outsider (Evil, Extraplanar, Fire, Lawful) — CR 9
Nessian Warhound is a D&D 3.5 monster from MM, p. 151. CR 9, HD 12d8+60 (114 hp).
- Hit Dice
- 12d8+60 (114 hp)
- Initiative
- +6
- Speed
- Land 40 ft
- Armor Class
- 24, touch 11, flat-footed 22
- Base Attack / Grapple
- +12/+24
- Attack
- Bite +20 melee (2d6+12/19-20 plus 1d8 fire)
- Full Attack
- Bite +20 melee (2d6+12/19-20 plus 1d8 fire)
- STR
- 26
- DEX
- 14
- CON
- 20
- INT
- 4
- WIS
- 12
- CHA
- 6
- Fort / Ref / Will
- +13 / +10 / +9
- Challenge Rating
- 9
- Alignment
- Always Lawful-Evil
- Organization
- Solitary, pair, or pack (1–2 Nessian warhounds and 5–12 hell hounds)
- Treasure
- +2 chain shirt barding
- Environment
- Nine Hells of Baator
- Level Adjustment
- +4
Special Abilities
Feats
The creature resembles a big, powerfully built dog with short, coalblack fur, its markings, teeth, and tongue are sooty black. It has red, glowing eyes.
Description
The Lords of the Nine, the great devil princes who rule over the Nine Hells, keep vast kennels of hell hounds. From the fiery pits beneath the palace of Asmodeus in Nessus, the lowest of the Nine Hells, come the Nessian warhounds, a terrifying breed of hell hound. Nessian warhounds are coalblack mastiffs the size of draft horses, often fitted with shirts of infernal chainmail.
Nessian warhounds resemble hell hounds, except as otherwise noted.
Combat
Nessian warhounds are efficient hunters. A favorite pack tactic is to surround prey quietly, then attack with one or two hounds, driving it toward the rest with their fiery breath. If the prey doesn’t run, the pack closes in. Nessian warhounds track fleeing prey relentlessly.
A nessian warhounds’s natural weapons, as well as any weapons it wields, are treated as evil-aligned and lawful-aligned for the purpose of overcoming damage reduction.
Breath Weapon (Su): 10-foot cone, once every 2d4 rounds, damage 3d6 fire, Reflex DC 21 half. The save DC is Constitution-based.
Fiery Bite (Su): A Nessian warhound deals an extra 1d8 points of fire damage every time it bites an opponent, as if its bite were a flaming weapon.
Skills: Hell hounds have a +5 racial bonus on Hide and Move Silently checks.
*They also receive a +8 racial bonus on Survival checks when tracking by scent, due to their keen sense of smell.