Needlefolk

Medium Plant — CR 2

()Updated 3.5

Needlefolk is a D&D 3.5 monster from —. CR 2, HD 3d8+3 (16 hp).

Hit Dice
3d8+3 (16 hp)
Initiative
+0
Speed
land 30 ft, 30 ft.
Base Attack / Grapple
+2/-3
Attack
Needles +2 ranged, or 2 claws +3 melee
Full Attack
Needles +2 ranged, or 2 claws +3 melee
STR
12
DEX
10
CON
13
INT
6
WIS
15
CHA
5
Fort / Ref / Will
+4 / +1 / +3
Challenge Rating
2
Alignment
Always neutral
Organization
Solitary or grove (5-50)
Treasure
Standard
Level Adjustment
+1

Feats

Needlefolk are not tremendous fighters at close range; their preferred weapon is the small needles that cover their bodies. Each round, a needlefolk launch a cluster of needles from it (range increment 20 feet, maximum 200 feet). The precise number of needles launched doesn't matter; either they hit a single target as a cluster and deal 1d12+1 points of damage, or they all miss. If forced into melee, a needlefolk attacks with its claws. Groups of needlefolk attack as individuals without any sort of plan or direction. Each one is cunning enough to determine where its own attacks might be best targeted, but it cares nothing for what the rest of its kind do in a fight. Skills: A needlefolk's coloration and needles give it excellent camouflage in the forest. While there it has a +16 racial bonus on Hide checks when stationary. This bonus drops to +8 if it moves at up to half-speed.

Description

Needlefolk are not tremendous fighters at close range; their preferred weapon is the small needles that cover their bodies. Each round, a needlefolk launch a cluster of needles from it (range increment 20 feet, maximum 200 feet). The precise number of needles launched doesn't matter; either they hit a single target as a cluster and deal 1d12+1 points of damage, or they all miss. If forced into melee, a needlefolk attacks with its claws. Groups of needlefolk attack as individuals without any sort of plan or direction. Each one is cunning enough to determine where its own attacks might be best targeted, but it cares nothing for what the rest of its kind do in a fight. Skills: A needlefolk's coloration and needles give it excellent camouflage in the forest. While there it has a +16 racial bonus on Hide checks when stationary. This bonus drops to +8 if it moves at up to half-speed.