Neanderthal
Medium Humanoid (Human) — CR 1
Neanderthal is a D&D 3.5 monster from —. CR 1, HD 1d8+5 (9 hp).
- Hit Dice
- 1d8+5 (9 hp)
- Initiative
- -1
- Speed
- land 30 ft, 30 ft. (20 ft. in hide armor)
- Base Attack / Grapple
- +1/+3
- Attack
- Greatclub +4 melee or spear +1 ranged
- Full Attack
- Greatclub +4 melee or spear +1 ranged
- STR
- 15
- DEX
- 9
- CON
- 14
- INT
- 8
- WIS
- 9
- CHA
- 8
- Fort / Ref / Will
- +4 / -1 / -1
- Challenge Rating
- 1
- Alignment
- Often neutral
- Organization
- Family (2-12), clan (10-24 plus 50% non-combatants plus 1 3rd-level chief per 20 adults, 1 druid of 3rd-5th level per 10 adults, and 1 leader of 4th-6th level), or warband (10-20 plus 1 3rd-level chief per 10 warriors, 1-3 saber-toothed tigers, 1-2 druids of 2nd-4th level, and 1 war chief of 5th-8th level)
- Treasure
- Standard
- Level Adjustment
- —
Special Abilities
Primitive Weapon MasteryClimate-Tolerant
Feats
Description
Neanderthals are skilled hunters and work together to take down large prey. When confronted by other humanoids, they fight to defend their territory, but are rarely organized enough to drive determined settlers off their lands. They fight in small clan or family groups; rarely, a charismatic war leader can raise a warband to attack and plunder nearby towns.
Some neanderthal tribes have tame saber-toothed tigers as hunting companions. Others ride megaloceroses bareback into battle, though they dismount to fight.
Neanderthal Traits: Neanderthals possess the following traits: