Neanderthal

Medium Humanoid (Human) — CR 1

()Updated 3.5

Neanderthal is a D&D 3.5 monster from —. CR 1, HD 1d8+5 (9 hp).

Hit Dice
1d8+5 (9 hp)
Initiative
-1
Speed
land 30 ft, 30 ft. (20 ft. in hide armor)
Base Attack / Grapple
+1/+3
Attack
Greatclub +4 melee or spear +1 ranged
Full Attack
Greatclub +4 melee or spear +1 ranged
STR
15
DEX
9
CON
14
INT
8
WIS
9
CHA
8
Fort / Ref / Will
+4 / -1 / -1
Challenge Rating
1
Alignment
Often neutral
Organization
Family (2-12), clan (10-24 plus 50% non-combatants plus 1 3rd-level chief per 20 adults, 1 druid of 3rd-5th level per 10 adults, and 1 leader of 4th-6th level), or warband (10-20 plus 1 3rd-level chief per 10 warriors, 1-3 saber-toothed tigers, 1-2 druids of 2nd-4th level, and 1 war chief of 5th-8th level)
Treasure
Standard
Level Adjustment

Special Abilities

Primitive Weapon MasteryClimate-Tolerant

Feats

Neanderthals are skilled hunters and work together to take down large prey. When confronted by other humanoids, they fight to defend their territory, but are rarely organized enough to drive determined settlers off their lands. They fight in small clan or family groups; rarely, a charismatic war leader can raise a warband to attack and plunder nearby towns. Some neanderthal tribes have tame saber-toothed tigers as hunting companions. Others ride megaloceroses bareback into battle, though they dismount to fight. Neanderthal Traits: Neanderthals possess the following traits:

Description

Neanderthals are skilled hunters and work together to take down large prey. When confronted by other humanoids, they fight to defend their territory, but are rarely organized enough to drive determined settlers off their lands. They fight in small clan or family groups; rarely, a charismatic war leader can raise a warband to attack and plunder nearby towns. Some neanderthal tribes have tame saber-toothed tigers as hunting companions. Others ride megaloceroses bareback into battle, though they dismount to fight. Neanderthal Traits: Neanderthals possess the following traits: