Naga, Sinomen - Chameleon
Large Humanoid (Aquatic, Reptilian) — CR 1
Naga, Sinomen - Chameleon is a D&D 3.5 monster from —. CR 1, HD 2d8+4 (13 hp).
- Hit Dice
- 2d8+4 (13 hp)
- Initiative
- +0
- Speed
- land 30 ft, 30 ft., swim 30 ft.
- Base Attack / Grapple
- +1/+0
- Attack
- Spear +2 melee; or composite shortbow +1 ranged
- Full Attack
- Spear +2 melee; or composite shortbow +1 ranged
- STR
- 12
- DEX
- 11
- CON
- 14
- INT
- 13
- WIS
- 10
- CHA
- 9
- Fort / Ref / Will
- +2 / +3 / +3
- Challenge Rating
- 1
- Alignment
- Usually lawful neutral
- Organization
- Solitary, pair, or band (3-6)
- Treasure
- Standard
- Level Adjustment
- +2
Special Abilities
Feats
Description
While most nagas produce venom (except the constrictors), only those with severe mutations have an effect natural bite attack to deliver it. A naga can use a full-round action (provoking attacks of opportunity from threatening foes) to apply a single dose of its natural poison to its weapon, running no risk of poisoning itself. Alternatively, a naga who has a hold on an opponent in a grapple can bite the opponent with a successful grapple check. This bite does no damage but allows the poison to do its work.
Chameleons favor ambush tactics, hiding in vegetation and attacking from a distance with their bows.
Aquatic Subtype
Creatures with the aquatic subtype always have swim speeds and thus can move in water without making Swim checks. An aquatic creature can breathe underwater. It cannot also breathe air unless it has the amphibious special quality.
Reptilian Subtype
These creatures are scaly and usually cold-blooded. The reptilian subtype is only used to describe a set of humanoid races, not all animals and monsters that are truly reptiles.