Naga, Bone
Large Undead (Augmented Aberration) — CR 15
- Hit Dice
- 9d12 plus 6d12 (58 hp)
- Initiative
- +6
- Speed
- 40 ft, 40 ft.
- Armor Class
- 17, touch 11, flat-footed 15
- Base Attack / Grapple
- +9/+15
- Attack
- Sting +12 melee Full Attack: Sting +12 melee and bite +7 melee
- STR
- 14
- DEX
- 15
- INT
- 16
- WIS
- 15
- CHA
- 18
- Fort / Ref / Will
- +10 / +14 / +18
- Challenge Rating
- 15
- Alignment
- Always evil
- Spell Resistance
- 25
Special Abilities
Feats
Naga, Bone (CR 15)
Large Undead (Augmented Aberration)
Alignment: Always evil
Initiative: +6 (+2 Dex, +4 Improved Initiative); Senses: darkvision 60 ft., Listen +15, and Spot +15
Languages: telepathy 250 ft.
Hit Dice: 9d12 plus 6d12 (58 hp); DR: 5/bludgeoning
Fort +10, Ref +14, Will +18 Speed: 40 ft.
Space: 10 ft./5 ft.
Base Attack +9; Grapple +15
Attack: Sting +12 melee
Full Attack: Sting +12 melee and bite +7 melee
Damage: Sting 2d4+2 plus poison, bite 1d4+1 poison
Special Attacks/Actions: Poison, spells Abilities: Str 14, Dex 15, Con -, Int 16, Wis 15, Cha 18
Special Qualities: detect thoughts, guarded thoughts, immunity to cold and poison, resistance to charm, SR 25
Feats: Alertness; Combat Casting; Dodge; Eschew Materials; Improved Initiative; Lightning Reflexes; Spell Focus (evocation)
Skills: Bluff +20, Concentration +15, Diplomacy +12, Disguise +5 (+7 acting), Intimidate +6, Knowledge (arcana) +12, Listen +15, Sense Motive +10, Spellcraft +25, and Spot +15
Advancement: 10-13 HD (Large); 14-27 HD (Huge) or by character class Climate/Terrain: Temperate hills
Organization: Solitary, pair, or nest (3-4)
Treasure/Possessions: Standard
Description
Naga, Bone (CR 15)
Large Undead (Augmented Aberration)
Alignment: Always evil
Initiative: +6 (+2 Dex, +4 Improved Initiative); Senses: darkvision 60 ft., Listen +15, and Spot +15
Languages: telepathy 250 ft.
Hit Dice: 9d12 plus 6d12 (58 hp); DR: 5/bludgeoning
Fort +10, Ref +14, Will +18 Speed: 40 ft.
Space: 10 ft./5 ft.
Base Attack +9; Grapple +15
Attack: Sting +12 melee
Full Attack: Sting +12 melee and bite +7 melee
Damage: Sting 2d4+2 plus poison, bite 1d4+1 poison
Special Attacks/Actions: Poison, spells Abilities: Str 14, Dex 15, Con -, Int 16, Wis 15, Cha 18
Special Qualities: detect thoughts, guarded thoughts, immunity to cold and poison, resistance to charm, SR 25
Feats: Alertness; Combat Casting; Dodge; Eschew Materials; Improved Initiative; Lightning Reflexes; Spell Focus (evocation)
Skills: Bluff +20, Concentration +15, Diplomacy +12, Disguise +5 (+7 acting), Intimidate +6, Knowledge (arcana) +12, Listen +15, Sense Motive +10, Spellcraft +25, and Spot +15
Advancement: 10-13 HD (Large); 14-27 HD (Huge) or by character class Climate/Terrain: Temperate hills
Organization: Solitary, pair, or nest (3-4)
Treasure/Possessions: Standard
Combat
Naga, Bone (CR 15)
Large Undead (Augmented Aberration)
Alignment: Always evil
Initiative: +6 (+2 Dex, +4 Improved Initiative); Senses: darkvision 60 ft., Listen +15, and Spot +15
Languages: telepathy 250 ft.
Hit Dice: 9d12 plus 6d12 (58 hp); DR: 5/bludgeoning
Fort +10, Ref +14, Will +18 Speed: 40 ft.
Space: 10 ft./5 ft.
Base Attack +9; Grapple +15
Attack: Sting +12 melee
Full Attack: Sting +12 melee and bite +7 melee
Damage: Sting 2d4+2 plus poison, bite 1d4+1 poison
Special Attacks/Actions: Poison, spells Abilities: Str 14, Dex 15, Con -, Int 16, Wis 15, Cha 18
Special Qualities: detect thoughts, guarded thoughts, immunity to cold and poison, resistance to charm, SR 25
Feats: Alertness; Combat Casting; Dodge; Eschew Materials; Improved Initiative; Lightning Reflexes; Spell Focus (evocation)
Skills: Bluff +20, Concentration +15, Diplomacy +12, Disguise +5 (+7 acting), Intimidate +6, Knowledge (arcana) +12, Listen +15, Sense Motive +10, Spellcraft +25, and Spot +15
Advancement: 10-13 HD (Large); 14-27 HD (Huge) or by character class Climate/Terrain: Temperate hills
Organization: Solitary, pair, or nest (3-4)
Treasure/Possessions: Standard