Naga, Bone

Large Undead (Augmented Aberration) — CR 15

Realmshelps (RH)3.5
Hit Dice
9d12 plus 6d12 (58 hp)
Initiative
+6
Speed
40 ft, 40 ft.
Armor Class
17, touch 11, flat-footed 15
Base Attack / Grapple
+9/+15
Attack
Sting +12 melee Full Attack: Sting +12 melee and bite +7 melee
STR
14
DEX
15
INT
16
WIS
15
CHA
18
Fort / Ref / Will
+10 / +14 / +18
Challenge Rating
15
Alignment
Always evil
Spell Resistance
25

Special Abilities

DR 5/bludgeoningPoisonspells

Feats

Naga, Bone (CR 15)

Large Undead (Augmented Aberration)
Alignment: Always evil
Initiative: +6 (+2 Dex, +4 Improved Initiative); Senses: darkvision 60 ft., Listen +15, and Spot +15
Languages: telepathy 250 ft.

AC: 17 (-1 size, +2 Dex, +6 natural), touch 11, flat-footed 15
Hit Dice: 9d12 plus 6d12 (58 hp); DR: 5/bludgeoning
Fort +10, Ref +14, Will +18 Speed: 40 ft.
Space: 10 ft./5 ft.
Base Attack +9; Grapple +15
Attack: Sting +12 melee
Full Attack: Sting +12 melee and bite +7 melee
Damage: Sting 2d4+2 plus poison, bite 1d4+1 poison
Special Attacks/Actions: Poison, spells Abilities: Str 14, Dex 15, Con -, Int 16, Wis 15, Cha 18
Special Qualities: detect thoughts, guarded thoughts, immunity to cold and poison, resistance to charm, SR 25
Feats: Alertness; Combat Casting; Dodge; Eschew Materials; Improved Initiative; Lightning Reflexes; Spell Focus (evocation)
Skills: Bluff +20, Concentration +15, Diplomacy +12, Disguise +5 (+7 acting), Intimidate +6, Knowledge (arcana) +12, Listen +15, Sense Motive +10, Spellcraft +25, and Spot +15
Advancement: 10-13 HD (Large); 14-27 HD (Huge) or by character class Climate/Terrain: Temperate hills
Organization: Solitary, pair, or nest (3-4)
Treasure/Possessions: Standard

Description

Naga, Bone (CR 15)

Large Undead (Augmented Aberration)
Alignment: Always evil
Initiative: +6 (+2 Dex, +4 Improved Initiative); Senses: darkvision 60 ft., Listen +15, and Spot +15
Languages: telepathy 250 ft.

AC: 17 (-1 size, +2 Dex, +6 natural), touch 11, flat-footed 15
Hit Dice: 9d12 plus 6d12 (58 hp); DR: 5/bludgeoning
Fort +10, Ref +14, Will +18 Speed: 40 ft.
Space: 10 ft./5 ft.
Base Attack +9; Grapple +15
Attack: Sting +12 melee
Full Attack: Sting +12 melee and bite +7 melee
Damage: Sting 2d4+2 plus poison, bite 1d4+1 poison
Special Attacks/Actions: Poison, spells Abilities: Str 14, Dex 15, Con -, Int 16, Wis 15, Cha 18
Special Qualities: detect thoughts, guarded thoughts, immunity to cold and poison, resistance to charm, SR 25
Feats: Alertness; Combat Casting; Dodge; Eschew Materials; Improved Initiative; Lightning Reflexes; Spell Focus (evocation)
Skills: Bluff +20, Concentration +15, Diplomacy +12, Disguise +5 (+7 acting), Intimidate +6, Knowledge (arcana) +12, Listen +15, Sense Motive +10, Spellcraft +25, and Spot +15
Advancement: 10-13 HD (Large); 14-27 HD (Huge) or by character class Climate/Terrain: Temperate hills
Organization: Solitary, pair, or nest (3-4)
Treasure/Possessions: Standard

Combat

Naga, Bone (CR 15)

Large Undead (Augmented Aberration)
Alignment: Always evil
Initiative: +6 (+2 Dex, +4 Improved Initiative); Senses: darkvision 60 ft., Listen +15, and Spot +15
Languages: telepathy 250 ft.

AC: 17 (-1 size, +2 Dex, +6 natural), touch 11, flat-footed 15
Hit Dice: 9d12 plus 6d12 (58 hp); DR: 5/bludgeoning
Fort +10, Ref +14, Will +18 Speed: 40 ft.
Space: 10 ft./5 ft.
Base Attack +9; Grapple +15
Attack: Sting +12 melee
Full Attack: Sting +12 melee and bite +7 melee
Damage: Sting 2d4+2 plus poison, bite 1d4+1 poison
Special Attacks/Actions: Poison, spells Abilities: Str 14, Dex 15, Con -, Int 16, Wis 15, Cha 18
Special Qualities: detect thoughts, guarded thoughts, immunity to cold and poison, resistance to charm, SR 25
Feats: Alertness; Combat Casting; Dodge; Eschew Materials; Improved Initiative; Lightning Reflexes; Spell Focus (evocation)
Skills: Bluff +20, Concentration +15, Diplomacy +12, Disguise +5 (+7 acting), Intimidate +6, Knowledge (arcana) +12, Listen +15, Sense Motive +10, Spellcraft +25, and Spot +15
Advancement: 10-13 HD (Large); 14-27 HD (Huge) or by character class Climate/Terrain: Temperate hills
Organization: Solitary, pair, or nest (3-4)
Treasure/Possessions: Standard