Myconid Junior Worker
Tiny Plant — CR 1
Myconid Junior Worker is a D&D 3.5 monster from —. CR 1, HD 1d8 (4 hp).
- Hit Dice
- 1d8 (4 hp)
- Initiative
- +2
- Speed
- land 20 ft, 20 ft.
- Base Attack / Grapple
- +0/-9
- Attack
- 2 slams +1 melee (1d3-1)
- STR
- 8
- DEX
- 15
- CON
- 11
- INT
- 9
- WIS
- 12
- CHA
- 12
- Fort / Ref / Will
- +2 / +2 / +1
- Challenge Rating
- 1
- Alignment
- Usually lawful neutral
- Organization
- Solitary, pair, or gang (3-5)
- Treasure
- None
- Level Adjustment
- +2
Special Abilities
SporesSkills and Feats
Feats
Description
Junior workers are ineffective fighters. They release their spores at the first sign of danger and hide or retreat if threatened. If forced to fight, they tend to rush a single opponent as a group. Because a junior worker has a reach of 0 feet, it must enter an opponent's space to make melee attacks.