Myconid Junior Worker

Tiny Plant — CR 1

()Updated 3.5

Myconid Junior Worker is a D&D 3.5 monster from —. CR 1, HD 1d8 (4 hp).

Hit Dice
1d8 (4 hp)
Initiative
+2
Speed
land 20 ft, 20 ft.
Base Attack / Grapple
+0/-9
Attack
2 slams +1 melee (1d3-1)
STR
8
DEX
15
CON
11
INT
9
WIS
12
CHA
12
Fort / Ref / Will
+2 / +2 / +1
Challenge Rating
1
Alignment
Usually lawful neutral
Organization
Solitary, pair, or gang (3-5)
Treasure
None
Level Adjustment
+2

Special Abilities

SporesSkills and Feats

Feats

Junior workers are ineffective fighters. They release their spores at the first sign of danger and hide or retreat if threatened. If forced to fight, they tend to rush a single opponent as a group. Because a junior worker has a reach of 0 feet, it must enter an opponent's space to make melee attacks.

Description

Junior workers are ineffective fighters. They release their spores at the first sign of danger and hide or retreat if threatened. If forced to fight, they tend to rush a single opponent as a group. Because a junior worker has a reach of 0 feet, it must enter an opponent's space to make melee attacks.