Myconid Guard

Medium Plant — CR 4

()Updated 3.5

Myconid Guard is a D&D 3.5 monster from —. CR 4, HD 4d8+8 (26 hp).

Hit Dice
4d8+8 (26 hp)
Initiative
+1
Speed
land 20 ft, 20 ft.
Base Attack / Grapple
+3/-2
Attack
2 slams +5 melee, or spores +6 ranged touch
Full Attack
2 slams +5 melee, or spores +6 ranged touch
STR
14
DEX
12
CON
15
INT
11
WIS
15
CHA
14
Fort / Ref / Will
+6 / +2 / +3
Challenge Rating
4
Alignment
Usually lawful neutral
Organization
Solitary, pair, patrol (3-5), or work gang (3-5 plus 3-5 workers)
Treasure
None
Level Adjustment
+4

Special Abilities

SporesSkills and Feats

Feats

Guards are fairly aggressive in combat, at least by myconid standards. Their preferred attack is their pacification spores, though they can use their slam attacks if forced into melee.

Description

Guards are fairly aggressive in combat, at least by myconid standards. Their preferred attack is their pacification spores, though they can use their slam attacks if forced into melee.