Myconid Circle Leader

Large Plant — CR 6

()Updated 3.5

Myconid Circle Leader is a D&D 3.5 monster from —. CR 6, HD 5d8+15 (37 hp).

Hit Dice
5d8+15 (37 hp)
Initiative
+1
Speed
land 20 ft, 20 ft.
Base Attack / Grapple
+3/+2
Attack
2 slams +5 melee (1d8+3), or spores +6 ranged touch
STR
16
DEX
12
CON
17
INT
11
WIS
16
CHA
15
Fort / Ref / Will
+7 / +2 / +4
Challenge Rating
6
Alignment
Usually lawful neutral
Organization
Solitary, pair, patrol (3-5), work gang (3-5 plus 3-5 workers), or circle (4 junior workers plus average workers, elder workers, guards, and elder guards, for a total of 20)
Treasure
None
Level Adjustment
+5

Special Abilities

SporesSkills and Feats

Feats

Circle leaders join battle only if doing so seems necessary to keep their underlings from being slaughtered. In combat, they use their hallucination spores at the first opportunity. Like other myconids, they prefer to avoid melee combat altogether but can use their slams if they must.

Description

Circle leaders join battle only if doing so seems necessary to keep their underlings from being slaughtered. In combat, they use their hallucination spores at the first opportunity. Like other myconids, they prefer to avoid melee combat altogether but can use their slams if they must.