Mur-Zhagul
Large Outsider (Evil, Native) — CR 10
Mur-Zhagul is a D&D 3.5 monster from —. CR 10, HD 9d8+72 (112 hp).
- Hit Dice
- 9d8+72 (112 hp)
- Initiative
- +3
- Speed
- land 30 ft, 30 ft.
- Base Attack / Grapple
- +9/+18
- Attack
- Claw +17 melee
- Full Attack
- 2 claws +17 melee and bite +12 melee
- STR
- 24
- DEX
- 16
- CON
- 26
- INT
- 10
- WIS
- 13
- CHA
- 9
- Fort / Ref / Will
- +14 / +9 / +9
- Challenge Rating
- 10
- Alignment
- Always chaotic evil
- Organization
- Solitary
- Treasure
- Standard
- Level Adjustment
- +8
- Spell Resistance
- 20
Special Abilities
Feats
Description
Evil Subtype
A subtype usually applied only to outsiders native to the evil-aligned Outer Planes. Evil outsiders are also called fiends. Most creatures that have this subtype also have evil alignments; however, if their alignments change, they still retain the subtype. Any effect that depends on alignment affects a creature with this subtype as if the creature has an evil alignment, no matter what its alignment actually is. The creature also suffers effects according to its actual alignment. A creature with the evil subtype overcomes damage reduction as if its natural weapons and any weapons it wields were evil-aligned (see Damage Reduction).
Native Subtype
A subtype applied only to outsiders. These creatures have mortal ancestors or a strong connection to the Material Plane and can be raised, reincarnated, or resurrected just as other living creatures can be. Creatures with this subtype are native to the Material Plane (hence the subtype's name).
Unlike true outsiders, native outsiders need to eat and sleep.