Mur-Zhagul

Large Outsider (Evil, Native) — CR 10

()Updated 3.5

Mur-Zhagul is a D&D 3.5 monster from —. CR 10, HD 9d8+72 (112 hp).

Hit Dice
9d8+72 (112 hp)
Initiative
+3
Speed
land 30 ft, 30 ft.
Base Attack / Grapple
+9/+18
Attack
Claw +17 melee
Full Attack
2 claws +17 melee and bite +12 melee
STR
24
DEX
16
CON
26
INT
10
WIS
13
CHA
9
Fort / Ref / Will
+14 / +9 / +9
Challenge Rating
10
Alignment
Always chaotic evil
Organization
Solitary
Treasure
Standard
Level Adjustment
+8
Spell Resistance
20

Special Abilities

Feats

Evil Subtype A subtype usually applied only to outsiders native to the evil-aligned Outer Planes. Evil outsiders are also called fiends. Most creatures that have this subtype also have evil alignments; however, if their alignments change, they still retain the subtype. Any effect that depends on alignment affects a creature with this subtype as if the creature has an evil alignment, no matter what its alignment actually is. The creature also suffers effects according to its actual alignment. A creature with the evil subtype overcomes damage reduction as if its natural weapons and any weapons it wields were evil-aligned (see Damage Reduction). Native Subtype A subtype applied only to outsiders. These creatures have mortal ancestors or a strong connection to the Material Plane and can be raised, reincarnated, or resurrected just as other living creatures can be. Creatures with this subtype are native to the Material Plane (hence the subtype's name). Unlike true outsiders, native outsiders need to eat and sleep.

Description

Evil Subtype A subtype usually applied only to outsiders native to the evil-aligned Outer Planes. Evil outsiders are also called fiends. Most creatures that have this subtype also have evil alignments; however, if their alignments change, they still retain the subtype. Any effect that depends on alignment affects a creature with this subtype as if the creature has an evil alignment, no matter what its alignment actually is. The creature also suffers effects according to its actual alignment. A creature with the evil subtype overcomes damage reduction as if its natural weapons and any weapons it wields were evil-aligned (see Damage Reduction). Native Subtype A subtype applied only to outsiders. These creatures have mortal ancestors or a strong connection to the Material Plane and can be raised, reincarnated, or resurrected just as other living creatures can be. Creatures with this subtype are native to the Material Plane (hence the subtype's name). Unlike true outsiders, native outsiders need to eat and sleep.