Mummified Ogre
Large Undead (Augmented Giant) — CR 5
- Hit Dice
- 4d12+4 (30 hp)
- Initiative
- -1
- Speed
- 30 ft, 30 ft. (20 ft. in hide armor)
- Armor Class
- 21, touch 8, flat-footed 21
- Base Attack / Grapple
- +3/+16
- Attack
- Slam +11 melee or greatclub +12 melee Full Attack: Slam +11 melee or greatclub +12 melee
- STR
- 29
- DEX
- 8
- INT
- 2
- WIS
- 14
- CHA
- 11
- Fort / Ref / Will
- +4 / +0 / +3
- Challenge Rating
- 5
- Alignment
- Always lawful evil
Special Abilities
DR 5/-Despairmummy rot
Feats
Mummified Ogre* (CR 5)
Large Undead (Augmented Giant)
Alignment: Always lawful evil
Initiative: -1 (Dex); Senses: darkvision 60 ft., low-light vision, Listen +4, and Spot +4
Hit Dice: 4d12+4 (30 hp); DR: 5/-
Fort +4, Ref +0, Will +3 Speed: 30 ft. (20 ft. in hide armor)
Space: 10 ft./10 ft.
Base Attack +3; Grapple +16
Attack: Slam +11 melee or greatclub +12 melee
Full Attack: Slam +11 melee or greatclub +12 melee
Damage: Slam 2d6+13 plus disease, Greatclub 2d8+13
Special Attacks/Actions: Despair, mummy rot Abilities: Str 29, Dex 8, Con -, Int 2, Wis 14, Cha 11
Special Qualities: undead traits, vulnerability to fire
Feats: Improved Toughness; Weapon Focus (greatclub)
Skills: Climb +9, Listen +4, and Spot +4
Advancement: By character class Climate/Terrain: Any desert and underground
Organization: Solitary, pair, warden squad (3-4), or guardian detail (6-10)
Treasure/Possessions: Standard
Description
Mummified Ogre* (CR 5)
Large Undead (Augmented Giant)
Alignment: Always lawful evil
Initiative: -1 (Dex); Senses: darkvision 60 ft., low-light vision, Listen +4, and Spot +4
Hit Dice: 4d12+4 (30 hp); DR: 5/-
Fort +4, Ref +0, Will +3 Speed: 30 ft. (20 ft. in hide armor)
Space: 10 ft./10 ft.
Base Attack +3; Grapple +16
Attack: Slam +11 melee or greatclub +12 melee
Full Attack: Slam +11 melee or greatclub +12 melee
Damage: Slam 2d6+13 plus disease, Greatclub 2d8+13
Special Attacks/Actions: Despair, mummy rot Abilities: Str 29, Dex 8, Con -, Int 2, Wis 14, Cha 11
Special Qualities: undead traits, vulnerability to fire
Feats: Improved Toughness; Weapon Focus (greatclub)
Skills: Climb +9, Listen +4, and Spot +4
Advancement: By character class Climate/Terrain: Any desert and underground
Organization: Solitary, pair, warden squad (3-4), or guardian detail (6-10)
Treasure/Possessions: Standard
Combat
Mummified Ogre* (CR 5)
Large Undead (Augmented Giant)
Alignment: Always lawful evil
Initiative: -1 (Dex); Senses: darkvision 60 ft., low-light vision, Listen +4, and Spot +4
Hit Dice: 4d12+4 (30 hp); DR: 5/-
Fort +4, Ref +0, Will +3 Speed: 30 ft. (20 ft. in hide armor)
Space: 10 ft./10 ft.
Base Attack +3; Grapple +16
Attack: Slam +11 melee or greatclub +12 melee
Full Attack: Slam +11 melee or greatclub +12 melee
Damage: Slam 2d6+13 plus disease, Greatclub 2d8+13
Special Attacks/Actions: Despair, mummy rot Abilities: Str 29, Dex 8, Con -, Int 2, Wis 14, Cha 11
Special Qualities: undead traits, vulnerability to fire
Feats: Improved Toughness; Weapon Focus (greatclub)
Skills: Climb +9, Listen +4, and Spot +4
Advancement: By character class Climate/Terrain: Any desert and underground
Organization: Solitary, pair, warden squad (3-4), or guardian detail (6-10)
Treasure/Possessions: Standard