Mummified Ogre

Large Undead (Augmented Giant) — CR 5

Realmshelps (RH)3.5
Hit Dice
4d12+4 (30 hp)
Initiative
-1
Speed
30 ft, 30 ft. (20 ft. in hide armor)
Armor Class
21, touch 8, flat-footed 21
Base Attack / Grapple
+3/+16
Attack
Slam +11 melee or greatclub +12 melee Full Attack: Slam +11 melee or greatclub +12 melee
STR
29
DEX
8
INT
2
WIS
14
CHA
11
Fort / Ref / Will
+4 / +0 / +3
Challenge Rating
5
Alignment
Always lawful evil

Special Abilities

DR 5/-Despairmummy rot

Feats

Mummified Ogre* (CR 5)

Large Undead (Augmented Giant)
Alignment: Always lawful evil
Initiative: -1 (Dex); Senses: darkvision 60 ft., low-light vision, Listen +4, and Spot +4

AC: 21 (-1 size, -1 Dex, +10 natural, +3 hide armor), touch 8, flat-footed 21
Hit Dice: 4d12+4 (30 hp); DR: 5/-
Fort +4, Ref +0, Will +3 Speed: 30 ft. (20 ft. in hide armor)
Space: 10 ft./10 ft.
Base Attack +3; Grapple +16
Attack: Slam +11 melee or greatclub +12 melee
Full Attack: Slam +11 melee or greatclub +12 melee
Damage: Slam 2d6+13 plus disease, Greatclub 2d8+13
Special Attacks/Actions: Despair, mummy rot Abilities: Str 29, Dex 8, Con -, Int 2, Wis 14, Cha 11
Special Qualities: undead traits, vulnerability to fire
Feats: Improved Toughness; Weapon Focus (greatclub)
Skills: Climb +9, Listen +4, and Spot +4
Advancement: By character class Climate/Terrain: Any desert and underground
Organization: Solitary, pair, warden squad (3-4), or guardian detail (6-10)
Treasure/Possessions: Standard

Description

Mummified Ogre* (CR 5)

Large Undead (Augmented Giant)
Alignment: Always lawful evil
Initiative: -1 (Dex); Senses: darkvision 60 ft., low-light vision, Listen +4, and Spot +4

AC: 21 (-1 size, -1 Dex, +10 natural, +3 hide armor), touch 8, flat-footed 21
Hit Dice: 4d12+4 (30 hp); DR: 5/-
Fort +4, Ref +0, Will +3 Speed: 30 ft. (20 ft. in hide armor)
Space: 10 ft./10 ft.
Base Attack +3; Grapple +16
Attack: Slam +11 melee or greatclub +12 melee
Full Attack: Slam +11 melee or greatclub +12 melee
Damage: Slam 2d6+13 plus disease, Greatclub 2d8+13
Special Attacks/Actions: Despair, mummy rot Abilities: Str 29, Dex 8, Con -, Int 2, Wis 14, Cha 11
Special Qualities: undead traits, vulnerability to fire
Feats: Improved Toughness; Weapon Focus (greatclub)
Skills: Climb +9, Listen +4, and Spot +4
Advancement: By character class Climate/Terrain: Any desert and underground
Organization: Solitary, pair, warden squad (3-4), or guardian detail (6-10)
Treasure/Possessions: Standard

Combat

Mummified Ogre* (CR 5)

Large Undead (Augmented Giant)
Alignment: Always lawful evil
Initiative: -1 (Dex); Senses: darkvision 60 ft., low-light vision, Listen +4, and Spot +4

AC: 21 (-1 size, -1 Dex, +10 natural, +3 hide armor), touch 8, flat-footed 21
Hit Dice: 4d12+4 (30 hp); DR: 5/-
Fort +4, Ref +0, Will +3 Speed: 30 ft. (20 ft. in hide armor)
Space: 10 ft./10 ft.
Base Attack +3; Grapple +16
Attack: Slam +11 melee or greatclub +12 melee
Full Attack: Slam +11 melee or greatclub +12 melee
Damage: Slam 2d6+13 plus disease, Greatclub 2d8+13
Special Attacks/Actions: Despair, mummy rot Abilities: Str 29, Dex 8, Con -, Int 2, Wis 14, Cha 11
Special Qualities: undead traits, vulnerability to fire
Feats: Improved Toughness; Weapon Focus (greatclub)
Skills: Climb +9, Listen +4, and Spot +4
Advancement: By character class Climate/Terrain: Any desert and underground
Organization: Solitary, pair, warden squad (3-4), or guardian detail (6-10)
Treasure/Possessions: Standard