Mule

Large Animal — CR 1

Monster Manual v.3.5 (MM), p. 2763.5
Hit Dice
3d8+9 (22 hp)
Initiative
+1
Speed
Land 30 ft
Armor Class
13, touch 10, flat-footed 12
Base Attack / Grapple
+2/+9
Attack
Hoof +4 melee (1d4+3)
Full Attack
2 hooves +4 melee (1d4+3)
STR
16
DEX
13
CON
17
INT
2
WIS
11
CHA
6
Fort / Ref / Will
+6 / +4 / +1
Challenge Rating
1
Alignment
Always Neutral
Organization
Domesticated
Treasure
None
Environment
Plains
Level Adjustment

Special Abilities

Feats

Mules are sterile crossbreeds of donkeys and horses. A mule is similar to a light horse, but slightly stronger and more agile.

Carrying Capacity: A light load for a mule is up to 230 pounds; a medium load, 231–460 pounds; and a heavy load, 461–690 pounds. A mule can drag 3,450 pounds.

Description

Mules are sterile crossbreeds of donkeys and horses. A mule is similar to a light horse, but slightly stronger and more agile.

Carrying Capacity: A light load for a mule is up to 230 pounds; a medium load, 231–460 pounds; and a heavy load, 461–690 pounds. A mule can drag 3,450 pounds.

Combat

A mule’s powerful kick can be dangerous.

Skills: Mules have a +2 racial bonus on Dexterity checks to avoid slipping or falling.