Mule
Large Animal — CR 1
- Hit Dice
- 3d8+9 (22 hp)
- Initiative
- +1
- Speed
- Land 30 ft
- Armor Class
- 13, touch 10, flat-footed 12
- Base Attack / Grapple
- +2/+9
- Attack
- Hoof +4 melee (1d4+3)
- Full Attack
- 2 hooves +4 melee (1d4+3)
- STR
- 16
- DEX
- 13
- CON
- 17
- INT
- 2
- WIS
- 11
- CHA
- 6
- Fort / Ref / Will
- +6 / +4 / +1
- Challenge Rating
- 1
- Alignment
- Always Neutral
- Organization
- Domesticated
- Treasure
- None
- Environment
- Plains
- Level Adjustment
- —
Special Abilities
Feats
Mules are sterile crossbreeds of donkeys and horses. A mule is similar to a light horse, but slightly stronger and more agile.
Carrying Capacity: A light load for a mule is up to 230 pounds; a medium load, 231–460 pounds; and a heavy load, 461–690 pounds. A mule can drag 3,450 pounds.
Description
Mules are sterile crossbreeds of donkeys and horses. A mule is similar to a light horse, but slightly stronger and more agile.
Carrying Capacity: A light load for a mule is up to 230 pounds; a medium load, 231–460 pounds; and a heavy load, 461–690 pounds. A mule can drag 3,450 pounds.
Combat
A mule’s powerful kick can be dangerous.
Skills: Mules have a +2 racial bonus on Dexterity checks to avoid slipping or falling.