Mortif
Medium Outsider (Native) — CR 1
Mortif is a D&D 3.5 monster from RH. CR 1, HD 1d8 (4 hp).
- Hit Dice
- 1d8 (4 hp)
- Initiative
- +0
- Speed
- 30 ft, 30 ft. (20 ft. in chainmail)
- Armor Class
- 17, touch 10, flat-footed 17
- Base Attack / Grapple
- +1/+1
- Attack
- Short sword +2 melee or light crossbow +1 ranged Full Attack: Short sword +2 melee or light crossbow +1 ranged
- STR
- 13
- DEX
- 11
- CON
- 10
- INT
- 10
- WIS
- 11
- CHA
- 12
- Fort / Ref / Will
- +2 / +0 / +0
- Challenge Rating
- 1
- Alignment
- Usually neutral (any)
- Level Adjustment
- +1
Special Abilities
Chill touch
Mortif* (CR 1/2)
Medium Outsider (Native)
Alignment: Usually neutral (any)
Initiative: +0; Senses: darkvision 60 ft.
Languages: Common
Hit Dice: 1d8 (4 hp)
Fort +2, Ref +0, Will +0 Speed: 30 ft. (20 ft. in chainmail)
Space: 5 ft./5 ft.
Base Attack +1; Grapple +1
Attack: Short sword +2 melee or light crossbow +1 ranged
Full Attack: Short sword +2 melee or light crossbow +1 ranged
Damage: Short sword 1d6/19-20, light crossbow 1d8/19-20
Special Attacks/Actions: Chill touch Abilities: Str 13, Dex 11, Con 10, Int 10, Wis 11, Cha 12
Special Qualities: resistance to cold 5 and electricity 5
Feats: Dodge
Skills: Intimidate +7, Move Silently -5, and Ride +4
Advancement: By character class
Level Adjustment: +1 Climate/Terrain: Temperate plains
Organization: Solitary, pair, or team (2-4)
Treasure/Possessions: Standard
Description
Mortif* (CR 1/2)
Medium Outsider (Native)
Alignment: Usually neutral (any)
Initiative: +0; Senses: darkvision 60 ft.
Languages: Common
Hit Dice: 1d8 (4 hp)
Fort +2, Ref +0, Will +0 Speed: 30 ft. (20 ft. in chainmail)
Space: 5 ft./5 ft.
Base Attack +1; Grapple +1
Attack: Short sword +2 melee or light crossbow +1 ranged
Full Attack: Short sword +2 melee or light crossbow +1 ranged
Damage: Short sword 1d6/19-20, light crossbow 1d8/19-20
Special Attacks/Actions: Chill touch Abilities: Str 13, Dex 11, Con 10, Int 10, Wis 11, Cha 12
Special Qualities: resistance to cold 5 and electricity 5
Feats: Dodge
Skills: Intimidate +7, Move Silently -5, and Ride +4
Advancement: By character class
Level Adjustment: +1 Climate/Terrain: Temperate plains
Organization: Solitary, pair, or team (2-4)
Treasure/Possessions: Standard
Combat
Mortif* (CR 1/2)
Medium Outsider (Native)
Alignment: Usually neutral (any)
Initiative: +0; Senses: darkvision 60 ft.
Languages: Common
Hit Dice: 1d8 (4 hp)
Fort +2, Ref +0, Will +0 Speed: 30 ft. (20 ft. in chainmail)
Space: 5 ft./5 ft.
Base Attack +1; Grapple +1
Attack: Short sword +2 melee or light crossbow +1 ranged
Full Attack: Short sword +2 melee or light crossbow +1 ranged
Damage: Short sword 1d6/19-20, light crossbow 1d8/19-20
Special Attacks/Actions: Chill touch Abilities: Str 13, Dex 11, Con 10, Int 10, Wis 11, Cha 12
Special Qualities: resistance to cold 5 and electricity 5
Feats: Dodge
Skills: Intimidate +7, Move Silently -5, and Ride +4
Advancement: By character class
Level Adjustment: +1 Climate/Terrain: Temperate plains
Organization: Solitary, pair, or team (2-4)
Treasure/Possessions: Standard